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panfrost: Add LINEAR debug option
Useful to cross off CPU texture tiling as the source of bugs. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12328>
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3 changed files with 6 additions and 0 deletions
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@ -407,6 +407,10 @@ panfrost_best_modifier(struct panfrost_device *dev,
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const struct panfrost_resource *pres,
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enum pipe_format fmt)
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{
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/* Force linear textures when debugging tiling/compression */
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if (unlikely(dev->debug & PAN_DBG_LINEAR))
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return DRM_FORMAT_MOD_LINEAR;
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if (panfrost_should_afbc(dev, pres, fmt)) {
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uint64_t afbc =
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AFBC_FORMAT_MOD_BLOCK_SIZE_16x16 |
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@ -69,6 +69,7 @@ static const struct debug_named_value panfrost_debug_options[] = {
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{"nocrc", PAN_DBG_NO_CRC, "Disable transaction elimination"},
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{"msaa16", PAN_DBG_MSAA16, "Enable MSAA 8x and 16x support"},
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{"noindirect", PAN_DBG_NOINDIRECT, "Emulate indirect draws on the CPU"},
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{"linear", PAN_DBG_LINEAR, "Force linear textures"},
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DEBUG_NAMED_VALUE_END
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};
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@ -40,6 +40,7 @@
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#define PAN_DBG_NO_AFBC 0x0200
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#define PAN_DBG_MSAA16 0x0400
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#define PAN_DBG_NOINDIRECT 0x0800
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#define PAN_DBG_LINEAR 0x1000
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unsigned
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panfrost_translate_swizzle_4(const unsigned char swizzle[4]);
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