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glsl: don't crash when dumping shaders if some come from cache
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
87ab26b2ab
commit
3eb0baeecf
2 changed files with 17 additions and 6 deletions
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@ -183,10 +183,16 @@ process_glsl_ir(struct brw_context *brw,
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if (ctx->_Shader->Flags & GLSL_DUMP) {
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fprintf(stderr, "\n");
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fprintf(stderr, "GLSL IR for linked %s program %d:\n",
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_mesa_shader_stage_to_string(shader->Stage),
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shader_prog->Name);
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_mesa_print_ir(stderr, shader->ir, NULL);
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if (shader->ir) {
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fprintf(stderr, "GLSL IR for linked %s program %d:\n",
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_mesa_shader_stage_to_string(shader->Stage),
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shader_prog->Name);
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_mesa_print_ir(stderr, shader->ir, NULL);
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} else {
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fprintf(stderr, "No GLSL IR for linked %s program %d (shader may be "
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"from cache)\n", _mesa_shader_stage_to_string(shader->Stage),
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shader_prog->Name);
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}
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fprintf(stderr, "\n");
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}
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}
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@ -1039,8 +1039,13 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
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if (ctx->_Shader->Flags & GLSL_DUMP) {
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if (sh->CompileStatus) {
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_mesa_log("GLSL IR for shader %d:\n", sh->Name);
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_mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
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if (sh->ir) {
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_mesa_log("GLSL IR for shader %d:\n", sh->Name);
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_mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
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} else {
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_mesa_log("No GLSL IR for shader %d (shader may be from "
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"cache)\n", sh->Name);
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}
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_mesa_log("\n\n");
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} else {
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_mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
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