Fix endianness bug in _mesa_texstore_argb8888()

On big-endian, storing in _mesa_texformat_argb8888 format produced wrong results.
Also, clean-up nearby code to match.
This commit is contained in:
Brian 2007-12-05 14:53:19 -07:00
parent 9df0a6dd9c
commit 3eadbe64bf

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.1
* Version: 7.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -1443,7 +1443,6 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB) &&
srcType == GL_UNSIGNED_BYTE) {
int img, row, col;
for (img = 0; img < srcDepth; img++) {
const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
@ -1455,11 +1454,12 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *d4 = (GLuint *) dstRow;
for (col = 0; col < srcWidth; col++) {
dstRow[col * 4 + 0] = srcRow[col * 3 + BCOMP];
dstRow[col * 4 + 1] = srcRow[col * 3 + GCOMP];
dstRow[col * 4 + 2] = srcRow[col * 3 + RCOMP];
dstRow[col * 4 + 3] = 0xff;
d4[col] = ((0xff << 24) |
(srcRow[col * 3 + RCOMP] << 16) |
(srcRow[col * 3 + GCOMP] << 8) |
(srcRow[col * 3 + BCOMP] << 0));
}
dstRow += dstRowStride;
srcRow += srcRowStride;
@ -1471,7 +1471,9 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
dstFormat == &_mesa_texformat_argb8888 &&
srcFormat == GL_RGBA &&
baseInternalFormat == GL_RGBA &&
(srcType == GL_UNSIGNED_BYTE && littleEndian)) {
srcType == GL_UNSIGNED_BYTE &&
littleEndian) {
/* same as above case, but src data has alpha too */
GLint img, row, col;
/* For some reason, streaming copies to write-combined regions
* are extremely sensitive to the characteristics of how the
@ -1488,13 +1490,13 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
+ dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *d4 = (GLuint *) dstRow;
for (col = 0; col < srcWidth; col++) {
*(GLuint *)(dstRow + col * 4) = (srcRow[col * 4 + RCOMP] << 16 |
srcRow[col * 4 + GCOMP] << 8 |
srcRow[col * 4 + BCOMP] << 0 |
srcRow[col * 4 + ACOMP] << 24);
d4[col] = ((srcRow[col * 4 + ACOMP] << 24) |
(srcRow[col * 4 + RCOMP] << 16) |
(srcRow[col * 4 + GCOMP] << 8) |
(srcRow[col * 4 + BCOMP] << 0));
}
dstRow += dstRowStride;
srcRow += srcRowStride;