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vc4: Fix off-by-one in texture maximum levels.
It's 2048x2048 that's the max, not 1024x1024.
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@ -37,7 +37,7 @@ struct vc4_bo;
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#define VC4_DEBUG_PERF 0x0020
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#define VC4_DEBUG_NORAST 0x0040
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#define VC4_MAX_MIP_LEVELS 11
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#define VC4_MAX_MIP_LEVELS 12
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struct vc4_screen {
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struct pipe_screen base;
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