minor clean-ups

This commit is contained in:
Brian 2007-08-09 13:17:49 -06:00
parent a4517215ca
commit 3e930c3f1f

View file

@ -290,7 +290,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8);
struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
if (!intel_fb)
return GL_FALSE;
@ -300,14 +299,12 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
/* fake frontbuffer */
/* XXX allocation should only happen in the unusual case
it's actually needed */
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(rgbFormat);
struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, rb);
}
if (mesaVis->doubleBufferMode) {
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(rgbFormat);
struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, rb);
}
@ -316,10 +313,8 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
struct gl_renderbuffer *depthStencilRb
= st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
depthStencilRb);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,
depthStencilRb);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, depthStencilRb);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,depthStencilRb);
}
else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */