mesa: remove MESA_GLSL=opt

This is unused.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2017-03-30 22:21:32 +11:00
parent 2caa3aa1f4
commit 3e524cfa47
4 changed files with 8 additions and 11 deletions

View file

@ -62,6 +62,7 @@ Note: some of the new features are only available with certain drivers.
<li>The configure option --enable-gallium-llvm is superseded by --enable-llvm.</li>
<li>The swr driver now requires LLVM &gt;= 3.9.0.</li>
<li>The radeonsi driver now requires LLVM 3.8.0.</li>
<li>The MESA_GLSL=opt and MESA_GLSL=no_opt environment vars have been removed.</li>
</ul>
</div>

View file

@ -50,7 +50,6 @@ execution. These are generally used for debugging.
The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
<li><b>cache_info</b> - print debug information about shader cache
<li><b>opt</b> - force compiler optimizations
<li><b>uniform</b> - print message to stdout when glUniform is called
<li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
the vertex position with ftransform() and passes through the color and

View file

@ -2882,14 +2882,13 @@ struct gl_shader_program
#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
#define GLSL_LOG 0x2 /**< Write shaders to files */
#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
#define GLSL_UNIFORMS 0x8 /**< Print glUniform calls */
#define GLSL_NOP_VERT 0x10 /**< Force no-op vertex shaders */
#define GLSL_NOP_FRAG 0x20 /**< Force no-op fragment shaders */
#define GLSL_USE_PROG 0x40 /**< Log glUseProgram calls */
#define GLSL_REPORT_ERRORS 0x80 /**< Print compilation errors */
#define GLSL_DUMP_ON_ERROR 0x100 /**< Dump shaders to stderr on compile error */
#define GLSL_CACHE_INFO 0x200 /**< Print debug information about shader cache */
#define GLSL_UNIFORMS 0x4 /**< Print glUniform calls */
#define GLSL_NOP_VERT 0x8 /**< Force no-op vertex shaders */
#define GLSL_NOP_FRAG 0x10 /**< Force no-op fragment shaders */
#define GLSL_USE_PROG 0x20 /**< Log glUseProgram calls */
#define GLSL_REPORT_ERRORS 0x40 /**< Print compilation errors */
#define GLSL_DUMP_ON_ERROR 0x80 /**< Dump shaders to stderr on compile error */
#define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */
/**

View file

@ -83,8 +83,6 @@ _mesa_get_shader_flags(void)
flags |= GLSL_NOP_VERT;
if (strstr(env, "nopfrag"))
flags |= GLSL_NOP_FRAG;
else if (strstr(env, "opt"))
flags |= GLSL_OPT;
if (strstr(env, "uniform"))
flags |= GLSL_UNIFORMS;
if (strstr(env, "useprog"))