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st/nine: Queries: remove dummy queries
Applications are supposed to call CreateQuery with a NULL ppQuery to know if the query is supported. We supported that. However when ppQuery was not NULL, we were accepting to create the query and were creating a dummy query even when the query is not supported. Wine has different behaviour. This patch drops the dummy queries support and matches wine behaviour. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: David Heidelberg <david@ixit.cz> Signed-off-by: Axel Davy <axel.davy@ens.fr>
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79f9a106b9
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2 changed files with 12 additions and 94 deletions
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@ -3359,8 +3359,9 @@ NineDevice9_CreateQuery( struct NineDevice9 *This,
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DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
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if (!ppQuery)
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return nine_is_query_supported(Type);
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hr = nine_is_query_supported(Type);
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if (!ppQuery || hr != D3D_OK)
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return hr;
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hr = NineQuery9_new(This, &query, Type);
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if (FAILED(hr))
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@ -54,29 +54,18 @@ d3dquerytype_to_pipe_query(D3DQUERYTYPE type)
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}
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}
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#define GET_DATA_SIZE_CASE9(a) case D3DQUERYTYPE_##a: return sizeof(D3DDEVINFO_D3D9##a)
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#define GET_DATA_SIZE_CASE1(a) case D3DQUERYTYPE_##a: return sizeof(D3DDEVINFO_##a)
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#define GET_DATA_SIZE_CASE2(a, b) case D3DQUERYTYPE_##a: return sizeof(D3DDEVINFO_##b)
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#define GET_DATA_SIZE_CASET(a, b) case D3DQUERYTYPE_##a: return sizeof(b)
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static INLINE DWORD
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nine_query_result_size(D3DQUERYTYPE type)
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{
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switch (type) {
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GET_DATA_SIZE_CASE1(VCACHE);
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GET_DATA_SIZE_CASE1(RESOURCEMANAGER);
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GET_DATA_SIZE_CASE2(VERTEXSTATS, D3DVERTEXSTATS);
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GET_DATA_SIZE_CASET(EVENT, BOOL);
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GET_DATA_SIZE_CASET(OCCLUSION, DWORD);
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GET_DATA_SIZE_CASET(TIMESTAMP, UINT64);
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GET_DATA_SIZE_CASET(TIMESTAMPDISJOINT, BOOL);
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GET_DATA_SIZE_CASET(TIMESTAMPFREQ, UINT64);
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GET_DATA_SIZE_CASE9(PIPELINETIMINGS);
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GET_DATA_SIZE_CASE9(INTERFACETIMINGS);
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GET_DATA_SIZE_CASE2(VERTEXTIMINGS, D3D9STAGETIMINGS);
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GET_DATA_SIZE_CASE2(PIXELTIMINGS, D3D9STAGETIMINGS);
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GET_DATA_SIZE_CASE9(BANDWIDTHTIMINGS);
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GET_DATA_SIZE_CASE9(CACHEUTILIZATION);
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/* GET_DATA_SIZE_CASE1(MEMORYPRESSURE); Win7 only */
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default:
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assert(0);
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return 0;
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@ -123,8 +112,7 @@ NineQuery9_ctor( struct NineQuery9 *This,
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if (!This->pq)
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return E_OUTOFMEMORY;
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} else {
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DBG("Returning dummy NineQuery9 for %s.\n",
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nine_D3DQUERYTYPE_to_str(Type));
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assert(0); /* we have checked this case before */
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}
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This->instant =
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@ -178,11 +166,6 @@ NineQuery9_Issue( struct NineQuery9 *This,
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(dwIssueFlags == 0) ||
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(dwIssueFlags == D3DISSUE_END), D3DERR_INVALIDCALL);
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if (!This->pq) {
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DBG("Issued dummy query.\n");
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return D3D_OK;
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}
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if (dwIssueFlags == D3DISSUE_BEGIN) {
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if (This->state == NINE_QUERY_STATE_RUNNING) {
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pipe->end_query(pipe, This->pq);
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@ -201,13 +184,6 @@ NineQuery9_Issue( struct NineQuery9 *This,
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union nine_query_result
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{
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D3DDEVINFO_D3DVERTEXSTATS vertexstats;
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D3DDEVINFO_D3D9BANDWIDTHTIMINGS bandwidth;
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D3DDEVINFO_VCACHE vcache;
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D3DDEVINFO_RESOURCEMANAGER rm;
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D3DDEVINFO_D3D9PIPELINETIMINGS pipe;
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D3DDEVINFO_D3D9STAGETIMINGS stage;
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D3DDEVINFO_D3D9INTERFACETIMINGS iface;
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D3DDEVINFO_D3D9CACHEUTILIZATION cacheu;
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DWORD dw;
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BOOL b;
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UINT64 u64;
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@ -220,7 +196,7 @@ NineQuery9_GetData( struct NineQuery9 *This,
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DWORD dwGetDataFlags )
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{
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struct pipe_context *pipe = This->base.device->pipe;
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boolean ok = !This->pq;
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boolean ok;
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unsigned i;
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union pipe_query_result presult;
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union nine_query_result nresult;
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@ -233,25 +209,19 @@ NineQuery9_GetData( struct NineQuery9 *This,
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user_assert(dwGetDataFlags == 0 ||
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dwGetDataFlags == D3DGETDATA_FLUSH, D3DERR_INVALIDCALL);
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if (!This->pq) {
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DBG("No pipe query available.\n");
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if (!dwSize)
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return S_OK;
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}
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if (This->state == NINE_QUERY_STATE_FRESH)
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return S_OK;
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ok = pipe->get_query_result(pipe, This->pq, FALSE, &presult);
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if (!ok) {
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ok = pipe->get_query_result(pipe, This->pq, FALSE, &presult);
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if (!ok) {
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if (dwGetDataFlags) {
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if (This->state != NINE_QUERY_STATE_FLUSHED)
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pipe->flush(pipe, NULL, 0);
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This->state = NINE_QUERY_STATE_FLUSHED;
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}
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return S_FALSE;
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if (dwGetDataFlags) {
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if (This->state != NINE_QUERY_STATE_FLUSHED)
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pipe->flush(pipe, NULL, 0);
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This->state = NINE_QUERY_STATE_FLUSHED;
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}
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return S_FALSE;
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}
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if (!dwSize)
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return S_OK;
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@ -277,59 +247,6 @@ NineQuery9_GetData( struct NineQuery9 *This,
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nresult.vertexstats.NumExtraClippingTriangles =
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presult.pipeline_statistics.c_primitives;
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break;
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/* Thse might be doable with driver-specific queries; dummy for now. */
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case D3DQUERYTYPE_BANDWIDTHTIMINGS:
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nresult.bandwidth.MaxBandwidthUtilized = 1.0f;
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nresult.bandwidth.FrontEndUploadMemoryUtilizedPercent = 0.5f;
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nresult.bandwidth.VertexRateUtilizedPercent = 0.75f;
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nresult.bandwidth.TriangleSetupRateUtilizedPercent = 0.75f;
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nresult.bandwidth.FillRateUtilizedPercent = 1.0f;
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break;
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case D3DQUERYTYPE_VERTEXTIMINGS:
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case D3DQUERYTYPE_PIXELTIMINGS:
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nresult.stage.MemoryProcessingPercent = 0.5f;
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nresult.stage.ComputationProcessingPercent = 0.5f;
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break;
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case D3DQUERYTYPE_VCACHE:
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/* Are we supposed to fill this in ? */
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nresult.vcache.Pattern = MAKEFOURCC('C', 'A', 'C', 'H');
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nresult.vcache.OptMethod = 1;
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nresult.vcache.CacheSize = 32 << 10;
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nresult.vcache.MagicNumber = 0xdeadcafe;
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break;
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case D3DQUERYTYPE_RESOURCEMANAGER:
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/* We could record some of these in the device ... */
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for (i = 0; i < D3DRTYPECOUNT; ++i) {
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nresult.rm.stats[i].bThrashing = FALSE;
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nresult.rm.stats[i].ApproxBytesDownloaded = 0;
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nresult.rm.stats[i].NumEvicts = 0;
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nresult.rm.stats[i].NumVidCreates = 0;
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nresult.rm.stats[i].LastPri = 0;
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nresult.rm.stats[i].NumUsed = 1;
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nresult.rm.stats[i].NumUsedInVidMem = 1;
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nresult.rm.stats[i].WorkingSet = 1;
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nresult.rm.stats[i].WorkingSetBytes = 1 << 20;
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nresult.rm.stats[i].TotalManaged = 1;
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nresult.rm.stats[i].TotalBytes = 1 << 20;
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}
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break;
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case D3DQUERYTYPE_PIPELINETIMINGS:
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nresult.pipe.VertexProcessingTimePercent = 0.4f;
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nresult.pipe.PixelProcessingTimePercent = 0.4f;
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nresult.pipe.OtherGPUProcessingTimePercent = 0.15f;
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nresult.pipe.GPUIdleTimePercent = 0.05f;
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break;
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case D3DQUERYTYPE_INTERFACETIMINGS:
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nresult.iface.WaitingForGPUToUseApplicationResourceTimePercent = 0.0f;
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nresult.iface.WaitingForGPUToAcceptMoreCommandsTimePercent = 0.0f;
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nresult.iface.WaitingForGPUToStayWithinLatencyTimePercent = 0.0f;
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nresult.iface.WaitingForGPUExclusiveResourceTimePercent = 0.0f;
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nresult.iface.WaitingForGPUOtherTimePercent = 0.0f;
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break;
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case D3DQUERYTYPE_CACHEUTILIZATION:
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nresult.cacheu.TextureCacheHitRate = 0.9f;
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nresult.cacheu.PostTransformVertexCacheHitRate = 0.3f;
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break;
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default:
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assert(0);
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break;
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