st/nine: Queries: remove dummy queries

Applications are supposed to call CreateQuery with a NULL
ppQuery to know if the query is supported. We supported that.

However when ppQuery was not NULL, we were accepting to create the
query and were creating a dummy query even when the query is not
supported.

Wine has different behaviour. This patch drops the dummy queries
support and matches wine behaviour.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2014-11-24 22:40:04 +01:00
parent 79f9a106b9
commit 3e48791aea
2 changed files with 12 additions and 94 deletions

View file

@ -3359,8 +3359,9 @@ NineDevice9_CreateQuery( struct NineDevice9 *This,
DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
if (!ppQuery)
return nine_is_query_supported(Type);
hr = nine_is_query_supported(Type);
if (!ppQuery || hr != D3D_OK)
return hr;
hr = NineQuery9_new(This, &query, Type);
if (FAILED(hr))

View file

@ -54,29 +54,18 @@ d3dquerytype_to_pipe_query(D3DQUERYTYPE type)
}
}
#define GET_DATA_SIZE_CASE9(a) case D3DQUERYTYPE_##a: return sizeof(D3DDEVINFO_D3D9##a)
#define GET_DATA_SIZE_CASE1(a) case D3DQUERYTYPE_##a: return sizeof(D3DDEVINFO_##a)
#define GET_DATA_SIZE_CASE2(a, b) case D3DQUERYTYPE_##a: return sizeof(D3DDEVINFO_##b)
#define GET_DATA_SIZE_CASET(a, b) case D3DQUERYTYPE_##a: return sizeof(b)
static INLINE DWORD
nine_query_result_size(D3DQUERYTYPE type)
{
switch (type) {
GET_DATA_SIZE_CASE1(VCACHE);
GET_DATA_SIZE_CASE1(RESOURCEMANAGER);
GET_DATA_SIZE_CASE2(VERTEXSTATS, D3DVERTEXSTATS);
GET_DATA_SIZE_CASET(EVENT, BOOL);
GET_DATA_SIZE_CASET(OCCLUSION, DWORD);
GET_DATA_SIZE_CASET(TIMESTAMP, UINT64);
GET_DATA_SIZE_CASET(TIMESTAMPDISJOINT, BOOL);
GET_DATA_SIZE_CASET(TIMESTAMPFREQ, UINT64);
GET_DATA_SIZE_CASE9(PIPELINETIMINGS);
GET_DATA_SIZE_CASE9(INTERFACETIMINGS);
GET_DATA_SIZE_CASE2(VERTEXTIMINGS, D3D9STAGETIMINGS);
GET_DATA_SIZE_CASE2(PIXELTIMINGS, D3D9STAGETIMINGS);
GET_DATA_SIZE_CASE9(BANDWIDTHTIMINGS);
GET_DATA_SIZE_CASE9(CACHEUTILIZATION);
/* GET_DATA_SIZE_CASE1(MEMORYPRESSURE); Win7 only */
default:
assert(0);
return 0;
@ -123,8 +112,7 @@ NineQuery9_ctor( struct NineQuery9 *This,
if (!This->pq)
return E_OUTOFMEMORY;
} else {
DBG("Returning dummy NineQuery9 for %s.\n",
nine_D3DQUERYTYPE_to_str(Type));
assert(0); /* we have checked this case before */
}
This->instant =
@ -178,11 +166,6 @@ NineQuery9_Issue( struct NineQuery9 *This,
(dwIssueFlags == 0) ||
(dwIssueFlags == D3DISSUE_END), D3DERR_INVALIDCALL);
if (!This->pq) {
DBG("Issued dummy query.\n");
return D3D_OK;
}
if (dwIssueFlags == D3DISSUE_BEGIN) {
if (This->state == NINE_QUERY_STATE_RUNNING) {
pipe->end_query(pipe, This->pq);
@ -201,13 +184,6 @@ NineQuery9_Issue( struct NineQuery9 *This,
union nine_query_result
{
D3DDEVINFO_D3DVERTEXSTATS vertexstats;
D3DDEVINFO_D3D9BANDWIDTHTIMINGS bandwidth;
D3DDEVINFO_VCACHE vcache;
D3DDEVINFO_RESOURCEMANAGER rm;
D3DDEVINFO_D3D9PIPELINETIMINGS pipe;
D3DDEVINFO_D3D9STAGETIMINGS stage;
D3DDEVINFO_D3D9INTERFACETIMINGS iface;
D3DDEVINFO_D3D9CACHEUTILIZATION cacheu;
DWORD dw;
BOOL b;
UINT64 u64;
@ -220,7 +196,7 @@ NineQuery9_GetData( struct NineQuery9 *This,
DWORD dwGetDataFlags )
{
struct pipe_context *pipe = This->base.device->pipe;
boolean ok = !This->pq;
boolean ok;
unsigned i;
union pipe_query_result presult;
union nine_query_result nresult;
@ -233,25 +209,19 @@ NineQuery9_GetData( struct NineQuery9 *This,
user_assert(dwGetDataFlags == 0 ||
dwGetDataFlags == D3DGETDATA_FLUSH, D3DERR_INVALIDCALL);
if (!This->pq) {
DBG("No pipe query available.\n");
if (!dwSize)
return S_OK;
}
if (This->state == NINE_QUERY_STATE_FRESH)
return S_OK;
ok = pipe->get_query_result(pipe, This->pq, FALSE, &presult);
if (!ok) {
ok = pipe->get_query_result(pipe, This->pq, FALSE, &presult);
if (!ok) {
if (dwGetDataFlags) {
if (This->state != NINE_QUERY_STATE_FLUSHED)
pipe->flush(pipe, NULL, 0);
This->state = NINE_QUERY_STATE_FLUSHED;
}
return S_FALSE;
if (dwGetDataFlags) {
if (This->state != NINE_QUERY_STATE_FLUSHED)
pipe->flush(pipe, NULL, 0);
This->state = NINE_QUERY_STATE_FLUSHED;
}
return S_FALSE;
}
if (!dwSize)
return S_OK;
@ -277,59 +247,6 @@ NineQuery9_GetData( struct NineQuery9 *This,
nresult.vertexstats.NumExtraClippingTriangles =
presult.pipeline_statistics.c_primitives;
break;
/* Thse might be doable with driver-specific queries; dummy for now. */
case D3DQUERYTYPE_BANDWIDTHTIMINGS:
nresult.bandwidth.MaxBandwidthUtilized = 1.0f;
nresult.bandwidth.FrontEndUploadMemoryUtilizedPercent = 0.5f;
nresult.bandwidth.VertexRateUtilizedPercent = 0.75f;
nresult.bandwidth.TriangleSetupRateUtilizedPercent = 0.75f;
nresult.bandwidth.FillRateUtilizedPercent = 1.0f;
break;
case D3DQUERYTYPE_VERTEXTIMINGS:
case D3DQUERYTYPE_PIXELTIMINGS:
nresult.stage.MemoryProcessingPercent = 0.5f;
nresult.stage.ComputationProcessingPercent = 0.5f;
break;
case D3DQUERYTYPE_VCACHE:
/* Are we supposed to fill this in ? */
nresult.vcache.Pattern = MAKEFOURCC('C', 'A', 'C', 'H');
nresult.vcache.OptMethod = 1;
nresult.vcache.CacheSize = 32 << 10;
nresult.vcache.MagicNumber = 0xdeadcafe;
break;
case D3DQUERYTYPE_RESOURCEMANAGER:
/* We could record some of these in the device ... */
for (i = 0; i < D3DRTYPECOUNT; ++i) {
nresult.rm.stats[i].bThrashing = FALSE;
nresult.rm.stats[i].ApproxBytesDownloaded = 0;
nresult.rm.stats[i].NumEvicts = 0;
nresult.rm.stats[i].NumVidCreates = 0;
nresult.rm.stats[i].LastPri = 0;
nresult.rm.stats[i].NumUsed = 1;
nresult.rm.stats[i].NumUsedInVidMem = 1;
nresult.rm.stats[i].WorkingSet = 1;
nresult.rm.stats[i].WorkingSetBytes = 1 << 20;
nresult.rm.stats[i].TotalManaged = 1;
nresult.rm.stats[i].TotalBytes = 1 << 20;
}
break;
case D3DQUERYTYPE_PIPELINETIMINGS:
nresult.pipe.VertexProcessingTimePercent = 0.4f;
nresult.pipe.PixelProcessingTimePercent = 0.4f;
nresult.pipe.OtherGPUProcessingTimePercent = 0.15f;
nresult.pipe.GPUIdleTimePercent = 0.05f;
break;
case D3DQUERYTYPE_INTERFACETIMINGS:
nresult.iface.WaitingForGPUToUseApplicationResourceTimePercent = 0.0f;
nresult.iface.WaitingForGPUToAcceptMoreCommandsTimePercent = 0.0f;
nresult.iface.WaitingForGPUToStayWithinLatencyTimePercent = 0.0f;
nresult.iface.WaitingForGPUExclusiveResourceTimePercent = 0.0f;
nresult.iface.WaitingForGPUOtherTimePercent = 0.0f;
break;
case D3DQUERYTYPE_CACHEUTILIZATION:
nresult.cacheu.TextureCacheHitRate = 0.9f;
nresult.cacheu.PostTransformVertexCacheHitRate = 0.3f;
break;
default:
assert(0);
break;