mesa: skip pointsize exports if pointsize attenuation is enabled

attenuation has its own method of exporting pointsize in fixedfunc shaders,
so ensure the attenuated size isn't overwritten

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17145>
This commit is contained in:
Mike Blumenkrantz 2022-06-20 14:37:04 -04:00 committed by Marge Bot
parent de732cf61b
commit 3e2c132eb8

View file

@ -39,7 +39,7 @@
static void
update_point_size_set(struct gl_context *ctx)
{
ctx->PointSizeIsSet = ctx->Point.Size == 1.0;
ctx->PointSizeIsSet = ctx->Point.Size == 1.0 || ctx->Point._Attenuated;
}
/**
@ -128,6 +128,7 @@ _mesa_PointParameterfv( GLenum pname, const GLfloat *params)
ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0F ||
ctx->Point.Params[1] != 0.0F ||
ctx->Point.Params[2] != 0.0F);
update_point_size_set(ctx);
break;
case GL_POINT_SIZE_MIN_EXT:
if (params[0] < 0.0F) {