mesa: glsl: add usage tracking for uniform vars

Unused uniforms are no longer included in the active uniforms list.
This commit is contained in:
Brian Paul 2008-08-19 10:27:06 -06:00
parent df9bd01ea0
commit 3e1706f720
4 changed files with 35 additions and 3 deletions

View file

@ -277,6 +277,26 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList,
}
/**
* Mark the named uniform as 'used'.
*/
void
_mesa_use_uniform(struct gl_program_parameter_list *paramList,
const char *name)
{
GLuint i;
for (i = 0; i < paramList->NumParameters; i++) {
struct gl_program_parameter *p = paramList->Parameters + i;
if (p->Type == PROGRAM_UNIFORM && _mesa_strcmp(p->Name, name) == 0) {
p->Used = GL_TRUE;
/* Note that large uniforms may occupy several slots so we're
* not done searching yet.
*/
}
}
}
/**
* Add a sampler to the parameter list.
* \param name uniform's name
@ -591,21 +611,24 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
/** Not too efficient, but correct */
for (i = 0; i < list->NumParameters; i++) {
struct gl_program_parameter *p = list->Parameters + i;
struct gl_program_parameter *pCopy;
GLuint size = MIN2(p->Size, 4);
GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
list->ParameterValues[i], NULL);
ASSERT(j >= 0);
pCopy = clone->Parameters + j;
pCopy->Used = p->Used;
/* copy state indexes */
if (p->Type == PROGRAM_STATE_VAR) {
GLint k;
struct gl_program_parameter *q = clone->Parameters + j;
for (k = 0; k < STATE_LENGTH; k++) {
q->StateIndexes[k] = p->StateIndexes[k];
pCopy->StateIndexes[k] = p->StateIndexes[k];
}
}
else {
clone->Parameters[j].Size = p->Size;
}
}
clone->StateFlags = list->StateFlags;

View file

@ -48,6 +48,7 @@ struct gl_program_parameter
enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
GLuint Size; /**< Number of components (1..4) */
GLboolean Used; /**< Helper flag for GLSL uniform tracking */
/**
* A sequence of STATE_* tokens and integers to identify GL state.
*/
@ -112,6 +113,10 @@ extern GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
const char *name, GLuint size, GLenum datatype);
extern void
_mesa_use_uniform(struct gl_program_parameter_list *paramList,
const char *name);
extern GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
const char *name, GLenum datatype);

View file

@ -1703,6 +1703,10 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n)
if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) {
n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
}
else if (n->Store->File == PROGRAM_UNIFORM) {
/* mark var as used */
_mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name);
}
if (n->Store->Index < 0) {
/* probably ran out of registers */

View file

@ -173,7 +173,7 @@ link_uniform_vars(struct gl_shader_program *shProg,
* Furthermore, we'll need to fix the state-var's size/datatype info.
*/
if (p->Type == PROGRAM_UNIFORM ||
if ((p->Type == PROGRAM_UNIFORM && p->Used) ||
p->Type == PROGRAM_SAMPLER) {
_mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i);
}