mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-02-15 06:40:27 +01:00
Remove intel_state.c, intel_rotate.[ch]
This commit is contained in:
parent
107206bbbe
commit
3dfe125861
7 changed files with 0 additions and 603 deletions
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@ -26,9 +26,7 @@ DRIVER_SOURCES = \
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intel_blit.c \
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intel_context.c \
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intel_ioctl.c \
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intel_rotate.c \
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intel_screen.c \
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intel_state.c \
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intel_surface.c \
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intel_fbo.c \
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intel_depthstencil.c \
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@ -330,7 +330,6 @@ intelInitDriverFunctions(struct dd_function_table *functions)
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intelInitTextureFuncs(functions);
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intelInitPixelFuncs(functions);
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intelInitStateFuncs(functions);
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intelInitBufferFuncs(functions);
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}
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@ -334,72 +334,10 @@ extern void intelFlush(GLcontext * ctx);
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extern void intelInitDriverFunctions(struct dd_function_table *functions);
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/* ================================================================
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* intel_state.c:
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*/
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extern void intelInitStateFuncs(struct dd_function_table *functions);
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#define COMPAREFUNC_ALWAYS 0
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#define COMPAREFUNC_NEVER 0x1
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#define COMPAREFUNC_LESS 0x2
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#define COMPAREFUNC_EQUAL 0x3
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#define COMPAREFUNC_LEQUAL 0x4
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#define COMPAREFUNC_GREATER 0x5
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#define COMPAREFUNC_NOTEQUAL 0x6
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#define COMPAREFUNC_GEQUAL 0x7
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#define STENCILOP_KEEP 0
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#define STENCILOP_ZERO 0x1
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#define STENCILOP_REPLACE 0x2
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#define STENCILOP_INCRSAT 0x3
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#define STENCILOP_DECRSAT 0x4
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#define STENCILOP_INCR 0x5
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#define STENCILOP_DECR 0x6
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#define STENCILOP_INVERT 0x7
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#define LOGICOP_CLEAR 0
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#define LOGICOP_NOR 0x1
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#define LOGICOP_AND_INV 0x2
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#define LOGICOP_COPY_INV 0x3
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#define LOGICOP_AND_RVRSE 0x4
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#define LOGICOP_INV 0x5
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#define LOGICOP_XOR 0x6
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#define LOGICOP_NAND 0x7
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#define LOGICOP_AND 0x8
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#define LOGICOP_EQUIV 0x9
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#define LOGICOP_NOOP 0xa
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#define LOGICOP_OR_INV 0xb
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#define LOGICOP_COPY 0xc
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#define LOGICOP_OR_RVRSE 0xd
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#define LOGICOP_OR 0xe
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#define LOGICOP_SET 0xf
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#define BLENDFACT_ZERO 0x01
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#define BLENDFACT_ONE 0x02
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#define BLENDFACT_SRC_COLR 0x03
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#define BLENDFACT_INV_SRC_COLR 0x04
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#define BLENDFACT_SRC_ALPHA 0x05
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#define BLENDFACT_INV_SRC_ALPHA 0x06
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#define BLENDFACT_DST_ALPHA 0x07
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#define BLENDFACT_INV_DST_ALPHA 0x08
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#define BLENDFACT_DST_COLR 0x09
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#define BLENDFACT_INV_DST_COLR 0x0a
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#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
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#define BLENDFACT_CONST_COLOR 0x0c
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#define BLENDFACT_INV_CONST_COLOR 0x0d
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#define BLENDFACT_CONST_ALPHA 0x0e
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#define BLENDFACT_INV_CONST_ALPHA 0x0f
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#define BLENDFACT_MASK 0x0f
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#define MI_BATCH_BUFFER_END (0xA<<23)
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extern int intel_translate_compare_func(GLenum func);
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extern int intel_translate_stencil_op(GLenum op);
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extern int intel_translate_blend_factor(GLenum factor);
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extern int intel_translate_logic_op(GLenum opcode);
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/*======================================================================
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* Inline conversion functions.
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* These are better-typed than the macros used previously:
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@ -1,237 +0,0 @@
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/**
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* Routines for simple 2D->2D transformations for rotated, flipped screens.
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*
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* XXX This code is not intel-specific. Move it into a common/utility
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* someday.
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*/
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#include "intel_rotate.h"
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#define MIN2(A, B) ( ((A) < (B)) ? (A) : (B) )
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#define ABS(A) ( ((A) < 0) ? -(A) : (A) )
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void
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matrix23Set(struct matrix23 *m,
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int m00, int m01, int m02, int m10, int m11, int m12)
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{
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m->m00 = m00;
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m->m01 = m01;
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m->m02 = m02;
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m->m10 = m10;
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m->m11 = m11;
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m->m12 = m12;
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}
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/*
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* Transform (x,y) coordinate by the given matrix.
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*/
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void
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matrix23TransformCoordf(const struct matrix23 *m, float *x, float *y)
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{
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const float x0 = *x;
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const float y0 = *y;
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*x = m->m00 * x0 + m->m01 * y0 + m->m02;
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*y = m->m10 * x0 + m->m11 * y0 + m->m12;
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}
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void
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matrix23TransformCoordi(const struct matrix23 *m, int *x, int *y)
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{
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const int x0 = *x;
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const int y0 = *y;
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*x = m->m00 * x0 + m->m01 * y0 + m->m02;
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*y = m->m10 * x0 + m->m11 * y0 + m->m12;
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}
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/*
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* Transform a width and height by the given matrix.
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* XXX this could be optimized quite a bit.
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*/
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void
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matrix23TransformDistance(const struct matrix23 *m, int *xDist, int *yDist)
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{
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int x0 = 0, y0 = 0;
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int x1 = *xDist, y1 = 0;
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int x2 = 0, y2 = *yDist;
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matrix23TransformCoordi(m, &x0, &y0);
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matrix23TransformCoordi(m, &x1, &y1);
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matrix23TransformCoordi(m, &x2, &y2);
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*xDist = (x1 - x0) + (x2 - x0);
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*yDist = (y1 - y0) + (y2 - y0);
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if (*xDist < 0)
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*xDist = -*xDist;
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if (*yDist < 0)
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*yDist = -*yDist;
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}
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/**
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* Transform the rect defined by (x, y, w, h) by m.
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*/
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void
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matrix23TransformRect(const struct matrix23 *m, int *x, int *y, int *w,
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int *h)
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{
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int x0 = *x, y0 = *y;
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int x1 = *x + *w, y1 = *y;
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int x2 = *x + *w, y2 = *y + *h;
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int x3 = *x, y3 = *y + *h;
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matrix23TransformCoordi(m, &x0, &y0);
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matrix23TransformCoordi(m, &x1, &y1);
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matrix23TransformCoordi(m, &x2, &y2);
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matrix23TransformCoordi(m, &x3, &y3);
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*w = ABS(x1 - x0) + ABS(x2 - x1);
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/**w = ABS(*w);*/
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*h = ABS(y1 - y0) + ABS(y2 - y1);
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/**h = ABS(*h);*/
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*x = MIN2(x0, x1);
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*x = MIN2(*x, x2);
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*y = MIN2(y0, y1);
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*y = MIN2(*y, y2);
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}
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/*
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* Make rotation matrix for width X height screen.
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*/
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void
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matrix23Rotate(struct matrix23 *m, int width, int height, int angle)
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{
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switch (angle) {
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case 0:
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matrix23Set(m, 1, 0, 0, 0, 1, 0);
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break;
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case 90:
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matrix23Set(m, 0, 1, 0, -1, 0, width);
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break;
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case 180:
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matrix23Set(m, -1, 0, width, 0, -1, height);
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break;
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case 270:
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matrix23Set(m, 0, -1, height, 1, 0, 0);
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break;
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default:
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/*abort() */ ;
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}
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}
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/*
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* Make flip/reflection matrix for width X height screen.
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*/
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void
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matrix23Flip(struct matrix23 *m, int width, int height, int xflip, int yflip)
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{
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if (xflip) {
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m->m00 = -1;
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m->m01 = 0;
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m->m02 = width - 1;
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}
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else {
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m->m00 = 1;
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m->m01 = 0;
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m->m02 = 0;
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}
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if (yflip) {
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m->m10 = 0;
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m->m11 = -1;
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m->m12 = height - 1;
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}
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else {
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m->m10 = 0;
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m->m11 = 1;
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m->m12 = 0;
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}
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}
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/*
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* result = a * b
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*/
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void
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matrix23Multiply(struct matrix23 *result,
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const struct matrix23 *a, const struct matrix23 *b)
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{
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result->m00 = a->m00 * b->m00 + a->m01 * b->m10;
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result->m01 = a->m00 * b->m01 + a->m01 * b->m11;
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result->m02 = a->m00 * b->m02 + a->m01 * b->m12 + a->m02;
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result->m10 = a->m10 * b->m00 + a->m11 * b->m10;
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result->m11 = a->m10 * b->m01 + a->m11 * b->m11;
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result->m12 = a->m10 * b->m02 + a->m11 * b->m12 + a->m12;
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}
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#if 000
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#include <stdio.h>
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int
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main(int argc, char *argv[])
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{
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int width = 500, height = 400;
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int rot;
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int fx = 0, fy = 0; /* flip x and/or y ? */
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int coords[4][2];
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/* four corner coords to test with */
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coords[0][0] = 0;
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coords[0][1] = 0;
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coords[1][0] = width - 1;
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coords[1][1] = 0;
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coords[2][0] = width - 1;
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coords[2][1] = height - 1;
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coords[3][0] = 0;
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coords[3][1] = height - 1;
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for (rot = 0; rot < 360; rot += 90) {
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struct matrix23 rotate, flip, m;
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int i;
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printf("Rot %d, xFlip %d, yFlip %d:\n", rot, fx, fy);
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/* make transformation matrix 'm' */
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matrix23Rotate(&rotate, width, height, rot);
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matrix23Flip(&flip, width, height, fx, fy);
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matrix23Multiply(&m, &rotate, &flip);
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/* xform four coords */
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for (i = 0; i < 4; i++) {
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int x = coords[i][0];
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int y = coords[i][1];
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matrix23TransformCoordi(&m, &x, &y);
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printf(" %d, %d -> %d %d\n", coords[i][0], coords[i][1], x, y);
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}
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/* xform width, height */
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{
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int x = width;
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int y = height;
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matrix23TransformDistance(&m, &x, &y);
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printf(" %d x %d -> %d x %d\n", width, height, x, y);
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}
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/* xform rect */
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{
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int x = 50, y = 10, w = 200, h = 100;
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matrix23TransformRect(&m, &x, &y, &w, &h);
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printf(" %d,%d %d x %d -> %d, %d %d x %d\n", 50, 10, 200, 100,
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x, y, w, h);
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}
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}
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return 0;
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}
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#endif
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@ -1,39 +0,0 @@
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#ifndef INTEL_ROTATE_H
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#define INTEL_ROTATE_H 1
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struct matrix23
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{
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int m00, m01, m02;
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int m10, m11, m12;
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};
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extern void
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matrix23Set(struct matrix23 *m,
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int m00, int m01, int m02, int m10, int m11, int m12);
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extern void matrix23TransformCoordi(const struct matrix23 *m, int *x, int *y);
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extern void
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matrix23TransformCoordf(const struct matrix23 *m, float *x, float *y);
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extern void
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matrix23TransformDistance(const struct matrix23 *m, int *xDist, int *yDist);
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extern void
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matrix23TransformRect(const struct matrix23 *m,
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int *x, int *y, int *w, int *h);
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extern void
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matrix23Rotate(struct matrix23 *m, int width, int height, int angle);
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extern void
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matrix23Flip(struct matrix23 *m, int width, int height, int xflip, int yflip);
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extern void
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matrix23Multiply(struct matrix23 *result,
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const struct matrix23 *a, const struct matrix23 *b);
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#endif /* INTEL_ROTATE_H */
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@ -29,7 +29,6 @@
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#define _INTEL_SCREEN_H_
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#include "dri_util.h"
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#include "intel_rotate.h"
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#include "i830_common.h"
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#include "xmlconfig.h"
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#include "dri_bufpool.h"
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@ -65,7 +64,6 @@ typedef struct
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int irq_active;
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int allow_batchbuffer;
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struct matrix23 rotMatrix;
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/**
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@ -112,8 +110,6 @@ extern struct _DriBufferPool *driBatchPoolInit(int fd, unsigned flags,
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extern struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen);
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extern void
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intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea);
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extern GLboolean
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intelCreatePools(intelScreenPrivate *intelScreen);
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@ -1,258 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the
|
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* "Software"), to deal in the Software without restriction, including
|
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* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
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* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "glheader.h"
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#include "context.h"
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#include "macros.h"
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#include "enums.h"
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#include "colormac.h"
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#include "dd.h"
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#include "intel_screen.h"
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#include "intel_context.h"
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#include "intel_fbo.h"
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#include "swrast/swrast.h"
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int
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intel_translate_compare_func(GLenum func)
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{
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switch (func) {
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case GL_NEVER:
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return COMPAREFUNC_NEVER;
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case GL_LESS:
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return COMPAREFUNC_LESS;
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case GL_LEQUAL:
|
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return COMPAREFUNC_LEQUAL;
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case GL_GREATER:
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return COMPAREFUNC_GREATER;
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case GL_GEQUAL:
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return COMPAREFUNC_GEQUAL;
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case GL_NOTEQUAL:
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return COMPAREFUNC_NOTEQUAL;
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case GL_EQUAL:
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return COMPAREFUNC_EQUAL;
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case GL_ALWAYS:
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return COMPAREFUNC_ALWAYS;
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}
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|
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fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
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return COMPAREFUNC_ALWAYS;
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}
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int
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intel_translate_stencil_op(GLenum op)
|
||||
{
|
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switch (op) {
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case GL_KEEP:
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return STENCILOP_KEEP;
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case GL_ZERO:
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return STENCILOP_ZERO;
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case GL_REPLACE:
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return STENCILOP_REPLACE;
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||||
case GL_INCR:
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return STENCILOP_INCRSAT;
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||||
case GL_DECR:
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return STENCILOP_DECRSAT;
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||||
case GL_INCR_WRAP:
|
||||
return STENCILOP_INCR;
|
||||
case GL_DECR_WRAP:
|
||||
return STENCILOP_DECR;
|
||||
case GL_INVERT:
|
||||
return STENCILOP_INVERT;
|
||||
default:
|
||||
return STENCILOP_ZERO;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
intel_translate_blend_factor(GLenum factor)
|
||||
{
|
||||
switch (factor) {
|
||||
case GL_ZERO:
|
||||
return BLENDFACT_ZERO;
|
||||
case GL_SRC_ALPHA:
|
||||
return BLENDFACT_SRC_ALPHA;
|
||||
case GL_ONE:
|
||||
return BLENDFACT_ONE;
|
||||
case GL_SRC_COLOR:
|
||||
return BLENDFACT_SRC_COLR;
|
||||
case GL_ONE_MINUS_SRC_COLOR:
|
||||
return BLENDFACT_INV_SRC_COLR;
|
||||
case GL_DST_COLOR:
|
||||
return BLENDFACT_DST_COLR;
|
||||
case GL_ONE_MINUS_DST_COLOR:
|
||||
return BLENDFACT_INV_DST_COLR;
|
||||
case GL_ONE_MINUS_SRC_ALPHA:
|
||||
return BLENDFACT_INV_SRC_ALPHA;
|
||||
case GL_DST_ALPHA:
|
||||
return BLENDFACT_DST_ALPHA;
|
||||
case GL_ONE_MINUS_DST_ALPHA:
|
||||
return BLENDFACT_INV_DST_ALPHA;
|
||||
case GL_SRC_ALPHA_SATURATE:
|
||||
return BLENDFACT_SRC_ALPHA_SATURATE;
|
||||
case GL_CONSTANT_COLOR:
|
||||
return BLENDFACT_CONST_COLOR;
|
||||
case GL_ONE_MINUS_CONSTANT_COLOR:
|
||||
return BLENDFACT_INV_CONST_COLOR;
|
||||
case GL_CONSTANT_ALPHA:
|
||||
return BLENDFACT_CONST_ALPHA;
|
||||
case GL_ONE_MINUS_CONSTANT_ALPHA:
|
||||
return BLENDFACT_INV_CONST_ALPHA;
|
||||
}
|
||||
|
||||
fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor);
|
||||
return BLENDFACT_ZERO;
|
||||
}
|
||||
|
||||
int
|
||||
intel_translate_logic_op(GLenum opcode)
|
||||
{
|
||||
switch (opcode) {
|
||||
case GL_CLEAR:
|
||||
return LOGICOP_CLEAR;
|
||||
case GL_AND:
|
||||
return LOGICOP_AND;
|
||||
case GL_AND_REVERSE:
|
||||
return LOGICOP_AND_RVRSE;
|
||||
case GL_COPY:
|
||||
return LOGICOP_COPY;
|
||||
case GL_COPY_INVERTED:
|
||||
return LOGICOP_COPY_INV;
|
||||
case GL_AND_INVERTED:
|
||||
return LOGICOP_AND_INV;
|
||||
case GL_NOOP:
|
||||
return LOGICOP_NOOP;
|
||||
case GL_XOR:
|
||||
return LOGICOP_XOR;
|
||||
case GL_OR:
|
||||
return LOGICOP_OR;
|
||||
case GL_OR_INVERTED:
|
||||
return LOGICOP_OR_INV;
|
||||
case GL_NOR:
|
||||
return LOGICOP_NOR;
|
||||
case GL_EQUIV:
|
||||
return LOGICOP_EQUIV;
|
||||
case GL_INVERT:
|
||||
return LOGICOP_INV;
|
||||
case GL_OR_REVERSE:
|
||||
return LOGICOP_OR_RVRSE;
|
||||
case GL_NAND:
|
||||
return LOGICOP_NAND;
|
||||
case GL_SET:
|
||||
return LOGICOP_SET;
|
||||
default:
|
||||
return LOGICOP_SET;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
intelClearColor(GLcontext * ctx, const GLfloat color[4])
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
GLubyte clear[4];
|
||||
|
||||
CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
|
||||
CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
|
||||
CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
|
||||
CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
|
||||
|
||||
/* compute both 32 and 16-bit clear values */
|
||||
intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1],
|
||||
clear[2], clear[3]);
|
||||
intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Update the viewport transformation matrix. Depends on:
|
||||
* - viewport pos/size
|
||||
* - depthrange
|
||||
* - window size or FBO size
|
||||
*/
|
||||
static void
|
||||
intelCalcViewport(GLcontext * ctx)
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
const GLfloat *v = ctx->Viewport._WindowMap.m;
|
||||
const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
|
||||
GLfloat *m = intel->ViewportMatrix.m;
|
||||
GLfloat yScale, yBias;
|
||||
|
||||
struct intel_renderbuffer *irb
|
||||
= intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]);
|
||||
if (irb && !irb->RenderToTexture) {
|
||||
/* y=0=top */
|
||||
yScale = -1.0;
|
||||
yBias = irb->Base.Height;
|
||||
}
|
||||
else {
|
||||
/* y=0=bottom */
|
||||
yScale = 1.0;
|
||||
yBias = 0.0;
|
||||
}
|
||||
|
||||
m[MAT_SX] = v[MAT_SX];
|
||||
m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X;
|
||||
|
||||
m[MAT_SY] = v[MAT_SY] * yScale;
|
||||
m[MAT_TY] = v[MAT_TY] * yScale + yBias + SUBPIXEL_Y;
|
||||
|
||||
m[MAT_SZ] = v[MAT_SZ] * depthScale;
|
||||
m[MAT_TZ] = v[MAT_TZ] * depthScale;
|
||||
}
|
||||
|
||||
static void
|
||||
intelViewport(GLcontext * ctx,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
{
|
||||
intelCalcViewport(ctx);
|
||||
}
|
||||
|
||||
static void
|
||||
intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
|
||||
{
|
||||
intelCalcViewport(ctx);
|
||||
}
|
||||
|
||||
/* Fallback to swrast for select and feedback.
|
||||
*/
|
||||
static void
|
||||
intelRenderMode(GLcontext * ctx, GLenum mode)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
intelInitStateFuncs(struct dd_function_table *functions)
|
||||
{
|
||||
functions->RenderMode = intelRenderMode;
|
||||
functions->Viewport = intelViewport;
|
||||
functions->DepthRange = intelDepthRange;
|
||||
functions->ClearColor = intelClearColor;
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue