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fixes for fragment programs
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parent
69a5896238
commit
3df033a93b
1 changed files with 7 additions and 3 deletions
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@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.2
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* Version: 6.3
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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@ -121,7 +121,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
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#if FLAGS & TEXTURE
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span->arrayMask |= SPAN_TEXTURE;
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
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if (ctx->Texture.Unit[u]._ReallyEnabled) {
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if (ctx->Texture._EnabledCoordUnits & (1 << u)) {
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const GLfloat q = vert->texcoord[u][3];
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const GLfloat invQ = (q == 0.0F || q == 1.0F) ? 1.0F : (1.0F / q);
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texcoord[u][0] = vert->texcoord[u][0] * invQ;
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@ -130,6 +130,10 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
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texcoord[u][3] = q;
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}
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}
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/* need these for fragment programs */
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span->w = 1.0F;
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span->dwdx = 0.0F;
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span->dwdy = 0.0F;
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#endif
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#if FLAGS & SMOOTH
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span->arrayMask |= SPAN_COVERAGE;
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@ -256,7 +260,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
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#endif
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#if FLAGS & TEXTURE
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
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if (ctx->Texture.Unit[u]._ReallyEnabled) {
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if (ctx->Texture._EnabledCoordUnits & (1 << u)) {
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COPY_4V(span->array->texcoords[u][count], texcoord[u]);
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}
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}
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