mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-30 11:30:22 +01:00
additional work on GL_EXT_framebuffer_object
This commit is contained in:
parent
1e42244e82
commit
3deaa01c2b
9 changed files with 615 additions and 263 deletions
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@ -208,6 +208,12 @@
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/*@}*/
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/** For GL_EXT_framebuffer_object */
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/*@{*/
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#define MAX_COLOR_ATTACHMENTS 4
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/*@}*/
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/**
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* \name Mesa-specific parameters
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@ -1158,9 +1158,15 @@ _mesa_init_constants( GLcontext *ctx )
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ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
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/* GL_OES_read_format */
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ctx->Const.ColorReadFormat = GL_RGBA;
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ctx->Const.ColorReadType = GL_UNSIGNED_BYTE;
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#if FEATURE_EXT_framebuffer_object
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ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
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ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
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#endif
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/* sanity checks */
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ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
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}
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@ -90,6 +90,7 @@ static const struct {
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{ ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
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{ OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
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{ ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
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{ OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
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{ OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
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{ OFF, "GL_EXT_histogram", F(EXT_histogram) },
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{ OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
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@ -222,6 +223,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.EXT_convolution = GL_TRUE;
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ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
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ctx->Extensions.EXT_fog_coord = GL_TRUE;
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/*ctx->Extensions.EXT_framebuffer_object = GL_TRUE;*/
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ctx->Extensions.EXT_histogram = GL_TRUE;
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ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
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ctx->Extensions.EXT_paletted_texture = GL_TRUE;
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@ -28,80 +28,16 @@
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#include "hash.h"
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/* XXX these are temporary here! */
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#define GL_FRAMEBUFFER_EXT 0x8D40
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#define GL_RENDERBUFFER_EXT 0x8D41
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#define GL_STENCIL_INDEX_EXT 0x8D45
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#define GL_STENCIL_INDEX1_EXT 0x8D46
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#define GL_STENCIL_INDEX4_EXT 0x8D47
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#define GL_STENCIL_INDEX8_EXT 0x8D48
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#define GL_STENCIL_INDEX16_EXT 0x8D49
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#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
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#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
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#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
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#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
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#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
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#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
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#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
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#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
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#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
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#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
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#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
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#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
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#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
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#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
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#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
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#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
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#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
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#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
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#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
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#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
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#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
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struct gl_render_buffer_object
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{
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GLint RefCount;
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GLuint Name;
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GLuint width, height;
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};
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struct gl_frame_buffer_object
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{
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GLint RefCount;
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GLuint Name;
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};
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#define IS_CUBE_FACE(TARGET) \
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((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
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(TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
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/**
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* Helper routine for getting a gl_render_buffer_object.
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*/
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static struct gl_render_buffer_object *
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LookupRenderbuffer(GLcontext *ctx, GLuint id)
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lookup_renderbuffer(GLcontext *ctx, GLuint id)
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{
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struct gl_render_buffer_object *rb;
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@ -118,7 +54,7 @@ LookupRenderbuffer(GLcontext *ctx, GLuint id)
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* Helper routine for getting a gl_frame_buffer_object.
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*/
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static struct gl_frame_buffer_object *
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LookupFramebuffer(GLcontext *ctx, GLuint id)
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lookup_framebuffer(GLcontext *ctx, GLuint id)
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{
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struct gl_frame_buffer_object *rb;
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@ -136,12 +72,13 @@ LookupFramebuffer(GLcontext *ctx, GLuint id)
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* XXX make this a device driver function.
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*/
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static struct gl_render_buffer_object *
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NewRenderBuffer(GLcontext *ctx, GLuint name)
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new_renderbuffer(GLcontext *ctx, GLuint name)
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{
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struct gl_render_buffer_object *rb = CALLOC_STRUCT(gl_render_buffer_object);
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if (rb) {
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rb->Name = name;
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rb->RefCount = 1;
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/* other fields are zero */
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}
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return rb;
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}
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@ -152,7 +89,7 @@ NewRenderBuffer(GLcontext *ctx, GLuint name)
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* XXX make this a device driver function.
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*/
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static struct gl_frame_buffer_object *
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NewFrameBuffer(GLcontext *ctx, GLuint name)
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new_framebuffer(GLcontext *ctx, GLuint name)
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{
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struct gl_frame_buffer_object *fb = CALLOC_STRUCT(gl_frame_buffer_object);
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if (fb) {
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@ -163,6 +100,100 @@ NewFrameBuffer(GLcontext *ctx, GLuint name)
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}
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static struct gl_render_buffer_attachment *
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get_attachment(GLcontext *ctx, GLenum attachment)
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{
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GLuint i;
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switch (attachment) {
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case GL_COLOR_ATTACHMENT0_EXT:
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case GL_COLOR_ATTACHMENT1_EXT:
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case GL_COLOR_ATTACHMENT2_EXT:
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case GL_COLOR_ATTACHMENT3_EXT:
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case GL_COLOR_ATTACHMENT4_EXT:
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case GL_COLOR_ATTACHMENT5_EXT:
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case GL_COLOR_ATTACHMENT6_EXT:
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case GL_COLOR_ATTACHMENT7_EXT:
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case GL_COLOR_ATTACHMENT8_EXT:
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case GL_COLOR_ATTACHMENT9_EXT:
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case GL_COLOR_ATTACHMENT10_EXT:
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case GL_COLOR_ATTACHMENT11_EXT:
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case GL_COLOR_ATTACHMENT12_EXT:
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case GL_COLOR_ATTACHMENT13_EXT:
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case GL_COLOR_ATTACHMENT14_EXT:
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case GL_COLOR_ATTACHMENT15_EXT:
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i = attachment - GL_COLOR_ATTACHMENT0_EXT;
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if (i >= ctx->Const.MaxColorAttachments) {
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return NULL;
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}
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return &ctx->CurrentFramebuffer->ColorAttachment[i];
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case GL_DEPTH_ATTACHMENT_EXT:
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return &ctx->CurrentFramebuffer->DepthAttachment;
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case GL_STENCIL_ATTACHMENT_EXT:
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return &ctx->CurrentFramebuffer->StencilAttachment;
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default:
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return NULL;
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}
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}
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static void
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remove_attachment(GLcontext *ctx, struct gl_render_buffer_attachment *att)
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{
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if (att->Type == GL_TEXTURE) {
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ASSERT(att->Texture);
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ASSERT(!att->Renderbuffer);
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att->Texture->RefCount--;
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if (att->Texture->RefCount == 0) {
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ctx->Driver.DeleteTexture(ctx, att->Texture);
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}
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att->Texture = NULL;
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}
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else if (att->Type == GL_RENDERBUFFER_EXT) {
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ASSERT(att->Renderbuffer);
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ASSERT(!att->Texture);
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att->Renderbuffer->RefCount--;
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if (att->Renderbuffer->RefCount == 0) {
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_mesa_free(att->Renderbuffer); /* XXX driver free */
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}
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att->Renderbuffer = NULL;
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}
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att->Type = GL_NONE;
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}
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static void
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set_texture_attachment(GLcontext *ctx,
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struct gl_render_buffer_attachment *att,
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struct gl_texture_object *texObj,
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GLenum texTarget, GLuint level, GLuint zoffset)
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{
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remove_attachment(ctx, att);
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att->Type = GL_TEXTURE;
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att->Texture = texObj;
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att->TextureLevel = level;
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if (IS_CUBE_FACE(texTarget)) {
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att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
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}
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else {
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att->CubeMapFace = 0;
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}
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att->Zoffset = zoffset;
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texObj->RefCount++;
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}
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static void
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set_renderbuffer_attachment(GLcontext *ctx,
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struct gl_render_buffer_attachment *att,
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struct gl_render_buffer_object *rb)
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{
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remove_attachment(ctx, att);
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att->Type = GL_RENDERBUFFER_EXT;
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att->Renderbuffer = rb;
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rb->RefCount++;
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}
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GLboolean
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_mesa_IsRenderbufferEXT(GLuint renderbuffer)
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@ -172,7 +203,7 @@ _mesa_IsRenderbufferEXT(GLuint renderbuffer)
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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rb = LookupRenderbuffer(ctx, renderbuffer);
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rb = lookup_renderbuffer(ctx, renderbuffer);
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return rb ? GL_TRUE : GL_FALSE;
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}
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@ -180,28 +211,39 @@ _mesa_IsRenderbufferEXT(GLuint renderbuffer)
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void
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_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
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{
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struct gl_render_buffer_object *rb;
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struct gl_render_buffer_object *newRb, *oldRb;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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switch (target) {
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case GL_RENDERBUFFER_EXT:
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break;
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case GL_FRAMEBUFFER_EXT:
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
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if (target != GL_RENDERBUFFER_EXT) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glBindRenderbufferEXT(target)");
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return;
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}
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rb = LookupRenderbuffer(ctx, renderbuffer);
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if (!rb) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glIsRenderbufferEXT(renderbuffer)");
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return;
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if (renderbuffer) {
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newRb = lookup_renderbuffer(ctx, renderbuffer);
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if (!newRb) {
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/* create new renderbuffer object */
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newRb = new_renderbuffer(ctx, renderbuffer);
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if (!newRb) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
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return;
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}
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}
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newRb->RefCount++;
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}
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oldRb = ctx->CurrentRenderbuffer;
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if (oldRb) {
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oldRb->RefCount--;
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if (oldRb->RefCount == 0) {
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_mesa_free(oldRb); /* XXX device driver function */
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}
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}
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ctx->CurrentRenderbuffer = newRb;
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}
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@ -214,19 +256,21 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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for (i = 0; i < n; i++) {
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struct gl_render_buffer_object *rb;
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rb = LookupRenderbuffer(ctx, renderbuffers[i]);
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if (rb) {
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/* remove from hash table immediately, to free the ID */
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_mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
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if (renderbuffers[i]) {
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struct gl_render_buffer_object *rb;
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rb = lookup_renderbuffer(ctx, renderbuffers[i]);
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if (rb) {
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/* remove from hash table immediately, to free the ID */
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_mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
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/* But the object will not be freed until it's no longer bound in
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* any context.
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*/
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rb->RefCount--;
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if (rb->RefCount == 0) {
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_mesa_free(rb); /* XXX call device driver function */
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}
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/* But the object will not be freed until it's no longer bound in
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* any context.
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*/
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rb->RefCount--;
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if (rb->RefCount == 0) {
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_mesa_free(rb); /* XXX call device driver function */
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}
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}
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}
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}
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}
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@ -254,7 +298,7 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
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for (i = 0; i < n; i++) {
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struct gl_render_buffer_object *rb;
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GLuint name = first + i;
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rb = NewRenderBuffer(ctx, name);
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rb = new_renderbuffer(ctx, name);
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if (!rb) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenRenderbuffersEXT");
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return;
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@ -270,7 +314,6 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
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}
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void
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_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
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GLsizei width, GLsizei height)
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@ -300,7 +343,6 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
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return;
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}
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if (width > 0 /*value of MAX_RENDERBUFFER_SIZE_EXT*/) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(width)");
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return;
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@ -311,12 +353,9 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
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return;
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}
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}
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void
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_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
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{
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@ -354,7 +393,6 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
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}
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GLboolean
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_mesa_IsFramebufferEXT(GLuint framebuffer)
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{
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@ -363,7 +401,7 @@ _mesa_IsFramebufferEXT(GLuint framebuffer)
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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fb = LookupFramebuffer(ctx, framebuffer);
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fb = lookup_framebuffer(ctx, framebuffer);
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return fb ? GL_TRUE : GL_FALSE;
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}
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@ -371,20 +409,39 @@ _mesa_IsFramebufferEXT(GLuint framebuffer)
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void
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_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
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{
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struct gl_frame_buffer_object *newFb, *oldFb;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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switch (target) {
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case GL_FRAMEBUFFER_EXT:
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM,
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if (target != GL_FRAMEBUFFER_EXT) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glBindFramebufferEXT(target)");
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return;
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}
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if (framebuffer) {
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newFb = lookup_framebuffer(ctx, framebuffer);
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if (!newFb) {
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/* create new framebuffer object */
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newFb = new_framebuffer(ctx, framebuffer);
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if (!newFb) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
|
||||
return;
|
||||
}
|
||||
}
|
||||
newFb->RefCount++;
|
||||
}
|
||||
|
||||
oldFb = ctx->CurrentFramebuffer;
|
||||
if (oldFb) {
|
||||
oldFb->RefCount--;
|
||||
if (oldFb->RefCount == 0) {
|
||||
_mesa_free(oldFb); /* XXX device driver function */
|
||||
}
|
||||
}
|
||||
|
||||
ctx->CurrentFramebuffer = newFb;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -397,19 +454,21 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
|
|||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
for (i = 0; i < n; i++) {
|
||||
struct gl_frame_buffer_object *fb;
|
||||
fb = LookupFramebuffer(ctx, framebuffers[i]);
|
||||
if (fb) {
|
||||
/* remove from hash table immediately, to free the ID */
|
||||
_mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
|
||||
if (framebuffers[i]) {
|
||||
struct gl_frame_buffer_object *fb;
|
||||
fb = lookup_framebuffer(ctx, framebuffers[i]);
|
||||
if (fb) {
|
||||
/* remove from hash table immediately, to free the ID */
|
||||
_mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
|
||||
|
||||
/* But the object will not be freed until it's no longer bound in
|
||||
* any context.
|
||||
*/
|
||||
fb->RefCount--;
|
||||
if (fb->RefCount == 0) {
|
||||
_mesa_free(fb); /* XXX call device driver function */
|
||||
}
|
||||
/* But the object will not be freed until it's no longer bound in
|
||||
* any context.
|
||||
*/
|
||||
fb->RefCount--;
|
||||
if (fb->RefCount == 0) {
|
||||
_mesa_free(fb); /* XXX call device driver function */
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -437,7 +496,7 @@ _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
|
|||
for (i = 0; i < n; i++) {
|
||||
struct gl_frame_buffer_object *fb;
|
||||
GLuint name = first + i;
|
||||
fb = NewFrameBuffer(ctx, name);
|
||||
fb = new_framebuffer(ctx, name);
|
||||
if (!fb) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenFramebuffersEXT");
|
||||
return;
|
||||
|
|
@ -492,52 +551,51 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
|
|||
* \return GL_TRUE if any error, GL_FALSE otherwise
|
||||
*/
|
||||
static GLboolean
|
||||
error_check_framebuffer_texture(GLcontext *ctx,
|
||||
GLuint dims, GLenum target, GLenum attachment,
|
||||
GLint level)
|
||||
error_check_framebuffer_texture(GLcontext *ctx, GLuint dims,
|
||||
GLenum target, GLenum attachment,
|
||||
GLenum textarget, GLuint texture, GLint level)
|
||||
{
|
||||
ASSERT(dims >= 1 && dims <= 3);
|
||||
|
||||
if (target != GL_FRAMEBUFFER_EXT) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferTexture%dDEXT(target)", dims);
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
switch (attachment) {
|
||||
case GL_COLOR_ATTACHMENT0_EXT:
|
||||
case GL_COLOR_ATTACHMENT1_EXT:
|
||||
case GL_COLOR_ATTACHMENT2_EXT:
|
||||
case GL_COLOR_ATTACHMENT3_EXT:
|
||||
case GL_COLOR_ATTACHMENT4_EXT:
|
||||
case GL_COLOR_ATTACHMENT5_EXT:
|
||||
case GL_COLOR_ATTACHMENT6_EXT:
|
||||
case GL_COLOR_ATTACHMENT7_EXT:
|
||||
case GL_COLOR_ATTACHMENT8_EXT:
|
||||
case GL_COLOR_ATTACHMENT9_EXT:
|
||||
case GL_COLOR_ATTACHMENT10_EXT:
|
||||
case GL_COLOR_ATTACHMENT11_EXT:
|
||||
case GL_COLOR_ATTACHMENT12_EXT:
|
||||
case GL_COLOR_ATTACHMENT13_EXT:
|
||||
case GL_COLOR_ATTACHMENT14_EXT:
|
||||
case GL_COLOR_ATTACHMENT15_EXT:
|
||||
case GL_DEPTH_ATTACHMENT_EXT:
|
||||
case GL_STENCIL_ATTACHMENT_EXT:
|
||||
break;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferTexture%dDEXT(level)", dims);
|
||||
if (ctx->CurrentFramebuffer == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glFramebufferTexture%dDEXT", dims);
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
if (level < 0 /* || level too large */) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glFramebufferTexture%dDEXT(level)", dims);
|
||||
return GL_TRUE;
|
||||
}
|
||||
/* only check textarget, level if texture ID is non-zero*/
|
||||
if (texture) {
|
||||
if ((dims == 1 && textarget != GL_TEXTURE_1D) ||
|
||||
(dims == 3 && textarget != GL_TEXTURE_3D) ||
|
||||
(dims == 2 && textarget != GL_TEXTURE_2D &&
|
||||
textarget != GL_TEXTURE_RECTANGLE_ARB &&
|
||||
!IS_CUBE_FACE(textarget))) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glFramebufferTexture%dDEXT(textarget)", dims);
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
if (target == GL_TEXTURE_RECTANGLE_ARB && level != 0) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glFramebufferTexture%dDEXT(level)", dims);
|
||||
return GL_TRUE;
|
||||
if ((level < 0)
|
||||
|| (textarget == GL_TEXTURE_1D
|
||||
&& level >= ctx->Const.MaxTextureLevels)
|
||||
|| (textarget == GL_TEXTURE_2D
|
||||
&& level >= ctx->Const.MaxTextureLevels)
|
||||
|| (textarget == GL_TEXTURE_3D
|
||||
&& level >= ctx->Const.Max3DTextureLevels)
|
||||
|| (textarget == GL_TEXTURE_RECTANGLE_ARB
|
||||
&& level != 0)
|
||||
|| (IS_CUBE_FACE(textarget)
|
||||
&& level >= ctx->Const.MaxCubeTextureLevels)) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glFramebufferTexture%dDEXT(level)", dims);
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return GL_FALSE;
|
||||
|
|
@ -548,13 +606,44 @@ void
|
|||
_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
|
||||
GLenum textarget, GLuint texture, GLint level)
|
||||
{
|
||||
struct gl_render_buffer_attachment *att;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (error_check_framebuffer_texture(ctx, 1, target, attachment, level))
|
||||
if (error_check_framebuffer_texture(ctx, 1, target, attachment,
|
||||
textarget, texture, level))
|
||||
return;
|
||||
|
||||
ASSERT(textarget == GL_TEXTURE_1D);
|
||||
|
||||
att = get_attachment(ctx, attachment);
|
||||
if (att == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferTexture1DEXT(attachment)");
|
||||
return;
|
||||
}
|
||||
|
||||
if (texture) {
|
||||
struct gl_texture_object *texObj = (struct gl_texture_object *)
|
||||
_mesa_HashLookup(ctx->Shared->TexObjects, texture);
|
||||
if (!texObj) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glFramebufferTexture1DEXT(texture)");
|
||||
return;
|
||||
}
|
||||
if (texObj->Target != textarget) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
|
||||
"glFramebufferTexture1DEXT(texture target)");
|
||||
return;
|
||||
}
|
||||
set_texture_attachment(ctx, att, texObj, textarget, level, 0);
|
||||
}
|
||||
else {
|
||||
remove_attachment(ctx, att);
|
||||
}
|
||||
|
||||
/* XXX call a driver function to signal new attachment? */
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -562,12 +651,49 @@ void
|
|||
_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
|
||||
GLenum textarget, GLuint texture, GLint level)
|
||||
{
|
||||
struct gl_render_buffer_attachment *att;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (error_check_framebuffer_texture(ctx, 1, target, attachment, level))
|
||||
if (error_check_framebuffer_texture(ctx, 2, target, attachment,
|
||||
textarget, texture, level))
|
||||
return;
|
||||
|
||||
ASSERT(textarget == GL_TEXTURE_2D ||
|
||||
textarget == GL_TEXTURE_RECTANGLE_ARB ||
|
||||
IS_CUBE_FACE(textarget));
|
||||
|
||||
att = get_attachment(ctx, attachment);
|
||||
if (att == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferTexture2DEXT(attachment)");
|
||||
return;
|
||||
}
|
||||
|
||||
if (texture) {
|
||||
struct gl_texture_object *texObj = (struct gl_texture_object *)
|
||||
_mesa_HashLookup(ctx->Shared->TexObjects, texture);
|
||||
if (!texObj) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glFramebufferTexture2DEXT(texture)");
|
||||
return;
|
||||
}
|
||||
if ((texObj->Target == GL_TEXTURE_2D && textarget != GL_TEXTURE_2D) ||
|
||||
(texObj->Target == GL_TEXTURE_RECTANGLE_ARB
|
||||
&& textarget != GL_TEXTURE_RECTANGLE_ARB) ||
|
||||
(texObj->Target == GL_TEXTURE_CUBE_MAP
|
||||
&& !IS_CUBE_FACE(textarget))) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
|
||||
"glFramebufferTexture2DEXT(texture target)");
|
||||
return;
|
||||
}
|
||||
set_texture_attachment(ctx, att, texObj, textarget, level, 0);
|
||||
}
|
||||
else {
|
||||
remove_attachment(ctx, att);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -576,14 +702,47 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
|
|||
GLenum textarget, GLuint texture,
|
||||
GLint level, GLint zoffset)
|
||||
{
|
||||
struct gl_render_buffer_attachment *att;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (error_check_framebuffer_texture(ctx, 1, target, attachment, level))
|
||||
if (error_check_framebuffer_texture(ctx, 3, target, attachment,
|
||||
textarget, texture, level))
|
||||
return;
|
||||
|
||||
/* check that zoffset isn't too large */
|
||||
ASSERT(textarget == GL_TEXTURE_3D);
|
||||
|
||||
att = get_attachment(ctx, attachment);
|
||||
if (att == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferTexture1DEXT(attachment)");
|
||||
return;
|
||||
}
|
||||
|
||||
if (texture) {
|
||||
struct gl_texture_object *texObj = (struct gl_texture_object *)
|
||||
_mesa_HashLookup(ctx->Shared->TexObjects, texture);
|
||||
if (!texObj) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glFramebufferTexture3DEXT(texture)");
|
||||
return;
|
||||
}
|
||||
if (texObj->Target != textarget) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
|
||||
"glFramebufferTexture3DEXT(texture target)");
|
||||
return;
|
||||
}
|
||||
if (zoffset >= texObj->Image[0][level]->Depth) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glFramebufferTexture3DEXT(zoffset)");
|
||||
return;
|
||||
}
|
||||
set_texture_attachment(ctx, att, texObj, textarget, level, zoffset);
|
||||
}
|
||||
else {
|
||||
remove_attachment(ctx, att);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -593,6 +752,8 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
|
|||
GLenum renderbufferTarget,
|
||||
GLuint renderbuffer)
|
||||
{
|
||||
struct gl_render_buffer_object *rb;
|
||||
struct gl_render_buffer_attachment *att;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
|
@ -603,39 +764,38 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
|
|||
return;
|
||||
}
|
||||
|
||||
switch (attachment) {
|
||||
case GL_COLOR_ATTACHMENT0_EXT:
|
||||
case GL_COLOR_ATTACHMENT1_EXT:
|
||||
case GL_COLOR_ATTACHMENT2_EXT:
|
||||
case GL_COLOR_ATTACHMENT3_EXT:
|
||||
case GL_COLOR_ATTACHMENT4_EXT:
|
||||
case GL_COLOR_ATTACHMENT5_EXT:
|
||||
case GL_COLOR_ATTACHMENT6_EXT:
|
||||
case GL_COLOR_ATTACHMENT7_EXT:
|
||||
case GL_COLOR_ATTACHMENT8_EXT:
|
||||
case GL_COLOR_ATTACHMENT9_EXT:
|
||||
case GL_COLOR_ATTACHMENT10_EXT:
|
||||
case GL_COLOR_ATTACHMENT11_EXT:
|
||||
case GL_COLOR_ATTACHMENT12_EXT:
|
||||
case GL_COLOR_ATTACHMENT13_EXT:
|
||||
case GL_COLOR_ATTACHMENT14_EXT:
|
||||
case GL_COLOR_ATTACHMENT15_EXT:
|
||||
case GL_DEPTH_ATTACHMENT_EXT:
|
||||
case GL_STENCIL_ATTACHMENT_EXT:
|
||||
break;
|
||||
default:
|
||||
if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferRenderbufferEXT(renderbufferTarget)");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ctx->CurrentFramebuffer == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
|
||||
return;
|
||||
}
|
||||
|
||||
if (renderbuffer) {
|
||||
rb = lookup_renderbuffer(ctx, renderbuffer);
|
||||
if (!rb) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glFramebufferRenderbufferEXT(renderbuffer)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
rb = NULL; /* default renderbuffer */
|
||||
}
|
||||
|
||||
att = get_attachment(ctx, attachment);
|
||||
if (att == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferRenderbufferEXT(attachment)");
|
||||
return;
|
||||
}
|
||||
|
||||
if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferRenderbufferEXT(renderbufferTarget)");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
remove_attachment(ctx, att);
|
||||
set_renderbuffer_attachment(ctx, att, rb);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -644,6 +804,7 @@ void
|
|||
_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
|
||||
GLenum pname, GLint *params)
|
||||
{
|
||||
const struct gl_render_buffer_attachment *att;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
|
@ -654,27 +815,14 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
|
|||
return;
|
||||
}
|
||||
|
||||
switch (attachment) {
|
||||
case GL_COLOR_ATTACHMENT0_EXT:
|
||||
case GL_COLOR_ATTACHMENT1_EXT:
|
||||
case GL_COLOR_ATTACHMENT2_EXT:
|
||||
case GL_COLOR_ATTACHMENT3_EXT:
|
||||
case GL_COLOR_ATTACHMENT4_EXT:
|
||||
case GL_COLOR_ATTACHMENT5_EXT:
|
||||
case GL_COLOR_ATTACHMENT6_EXT:
|
||||
case GL_COLOR_ATTACHMENT7_EXT:
|
||||
case GL_COLOR_ATTACHMENT8_EXT:
|
||||
case GL_COLOR_ATTACHMENT9_EXT:
|
||||
case GL_COLOR_ATTACHMENT10_EXT:
|
||||
case GL_COLOR_ATTACHMENT11_EXT:
|
||||
case GL_COLOR_ATTACHMENT12_EXT:
|
||||
case GL_COLOR_ATTACHMENT13_EXT:
|
||||
case GL_COLOR_ATTACHMENT14_EXT:
|
||||
case GL_COLOR_ATTACHMENT15_EXT:
|
||||
case GL_DEPTH_ATTACHMENT_EXT:
|
||||
case GL_STENCIL_ATTACHMENT_EXT:
|
||||
break;
|
||||
default:
|
||||
if (ctx->CurrentFramebuffer == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glGetFramebufferAttachmentParameterivEXT");
|
||||
return;
|
||||
}
|
||||
|
||||
att = get_attachment(ctx, attachment);
|
||||
if (att == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glGetFramebufferAttachmentParameterivEXT(attachment)");
|
||||
return;
|
||||
|
|
@ -682,18 +830,52 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
|
|||
|
||||
switch (pname) {
|
||||
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
|
||||
*params = att->Type;
|
||||
return;
|
||||
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
|
||||
if (att->Type == GL_RENDERBUFFER_EXT) {
|
||||
*params = att->Renderbuffer->Name;
|
||||
}
|
||||
else if (att->Type == GL_TEXTURE) {
|
||||
*params = att->Texture->Name;
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glGetFramebufferAttachmentParameterivEXT(pname)");
|
||||
}
|
||||
return;
|
||||
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
|
||||
if (att->Type == GL_TEXTURE) {
|
||||
*params = att->TextureLevel;
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glGetFramebufferAttachmentParameterivEXT(pname)");
|
||||
}
|
||||
return;
|
||||
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
|
||||
if (att->Type == GL_TEXTURE) {
|
||||
*params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glGetFramebufferAttachmentParameterivEXT(pname)");
|
||||
}
|
||||
return;
|
||||
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
|
||||
break;
|
||||
if (att->Type == GL_TEXTURE) {
|
||||
*params = att->Zoffset;
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glGetFramebufferAttachmentParameterivEXT(pname)");
|
||||
}
|
||||
return;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glGetFramebufferAttachmentParameterivEXT(pname)");
|
||||
return;
|
||||
}
|
||||
|
||||
*params = 0;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -27,6 +27,38 @@
|
|||
#define FBOBJECT_H
|
||||
|
||||
|
||||
struct gl_render_buffer_object
|
||||
{
|
||||
GLint RefCount;
|
||||
GLuint Name;
|
||||
GLuint Width, Height;
|
||||
};
|
||||
|
||||
|
||||
struct gl_render_buffer_attachment
|
||||
{
|
||||
GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
|
||||
/* IF Type == GL_RENDERBUFFER_EXT: */
|
||||
struct gl_render_buffer_object *Renderbuffer;
|
||||
/* IF Type == GL_TEXTURE: */
|
||||
struct gl_texture_object *Texture;
|
||||
GLuint TextureLevel;
|
||||
GLuint CubeMapFace; /* 0 .. 5, for Cube map textures */
|
||||
GLuint Zoffset; /* for 3D textures */
|
||||
};
|
||||
|
||||
|
||||
struct gl_frame_buffer_object
|
||||
{
|
||||
GLint RefCount;
|
||||
GLuint Name;
|
||||
|
||||
struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
|
||||
struct gl_render_buffer_attachment DepthAttachment;
|
||||
struct gl_render_buffer_attachment StencilAttachment;
|
||||
};
|
||||
|
||||
|
||||
extern GLboolean
|
||||
_mesa_IsRenderbufferEXT(GLuint renderbuffer);
|
||||
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@
|
|||
#include "context.h"
|
||||
#include "enable.h"
|
||||
#include "extensions.h"
|
||||
#include "fbobject.h"
|
||||
#include "get.h"
|
||||
#include "macros.h"
|
||||
#include "mtypes.h"
|
||||
|
|
@ -1873,6 +1874,22 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
|
|||
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
|
||||
params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
|
||||
break;
|
||||
case GL_FRAMEBUFFER_BINDING_EXT:
|
||||
CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
|
||||
params[0] = INT_TO_BOOLEAN(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
|
||||
break;
|
||||
case GL_RENDERBUFFER_BINDING_EXT:
|
||||
CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
|
||||
params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
|
||||
break;
|
||||
case GL_MAX_COLOR_ATTACHMENTS_EXT:
|
||||
CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
|
||||
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
|
||||
break;
|
||||
case GL_MAX_RENDERBUFFER_SIZE_EXT:
|
||||
CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
|
||||
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
|
||||
break;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
|
||||
}
|
||||
|
|
@ -3676,6 +3693,22 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
|
|||
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
|
||||
params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
|
||||
break;
|
||||
case GL_FRAMEBUFFER_BINDING_EXT:
|
||||
CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
|
||||
params[0] = (GLfloat)(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
|
||||
break;
|
||||
case GL_RENDERBUFFER_BINDING_EXT:
|
||||
CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
|
||||
params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
|
||||
break;
|
||||
case GL_MAX_COLOR_ATTACHMENTS_EXT:
|
||||
CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
|
||||
params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
|
||||
break;
|
||||
case GL_MAX_RENDERBUFFER_SIZE_EXT:
|
||||
CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
|
||||
params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
|
||||
break;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
|
||||
}
|
||||
|
|
@ -5479,6 +5512,22 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
|
|||
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
|
||||
params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
|
||||
break;
|
||||
case GL_FRAMEBUFFER_BINDING_EXT:
|
||||
CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
|
||||
params[0] = ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0;
|
||||
break;
|
||||
case GL_RENDERBUFFER_BINDING_EXT:
|
||||
CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
|
||||
params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
|
||||
break;
|
||||
case GL_MAX_COLOR_ATTACHMENTS_EXT:
|
||||
CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
|
||||
params[0] = ctx->Const.MaxColorAttachments;
|
||||
break;
|
||||
case GL_MAX_RENDERBUFFER_SIZE_EXT:
|
||||
CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
|
||||
params[0] = ctx->Const.MaxRenderbufferSize;
|
||||
break;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -951,6 +951,19 @@ StateVars = [
|
|||
( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
|
||||
( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
|
||||
|
||||
# GL_EXT_framebuffer_object
|
||||
( "GL_FRAMEBUFFER_BINDING_EXT", GLint,
|
||||
["ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0"], "",
|
||||
"EXT_framebuffer_object" ),
|
||||
( "GL_RENDERBUFFER_BINDING_EXT", GLint,
|
||||
["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
|
||||
"EXT_framebuffer_object" ),
|
||||
( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
|
||||
["ctx->Const.MaxColorAttachments"], "",
|
||||
"EXT_framebuffer_object" ),
|
||||
( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
|
||||
["ctx->Const.MaxRenderbufferSize"], "",
|
||||
"EXT_framebuffer_object" )
|
||||
]
|
||||
|
||||
|
||||
|
|
@ -1042,6 +1055,7 @@ def EmitHeader():
|
|||
#include "context.h"
|
||||
#include "enable.h"
|
||||
#include "extensions.h"
|
||||
#include "fbobject.h"
|
||||
#include "get.h"
|
||||
#include "macros.h"
|
||||
#include "mtypes.h"
|
||||
|
|
|
|||
|
|
@ -271,6 +271,58 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC
|
|||
#endif
|
||||
|
||||
|
||||
|
||||
/* XXX these are temporary here! */
|
||||
#define GL_FRAMEBUFFER_EXT 0x8D40
|
||||
#define GL_RENDERBUFFER_EXT 0x8D41
|
||||
#define GL_STENCIL_INDEX_EXT 0x8D45
|
||||
#define GL_STENCIL_INDEX1_EXT 0x8D46
|
||||
#define GL_STENCIL_INDEX4_EXT 0x8D47
|
||||
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
||||
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
||||
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
||||
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
||||
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
||||
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
||||
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
||||
#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
|
||||
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
||||
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
||||
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
||||
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#endif /* GLHEADER_H */
|
||||
|
|
|
|||
|
|
@ -1751,11 +1751,11 @@ struct fragment_program
|
|||
|
||||
struct ati_fragment_shader
|
||||
{
|
||||
struct program Base;
|
||||
struct atifs_instruction *Instructions;
|
||||
GLfloat Constants[8][4];
|
||||
GLint NumPasses;
|
||||
GLint cur_pass;
|
||||
struct program Base;
|
||||
struct atifs_instruction *Instructions;
|
||||
GLfloat Constants[8][4];
|
||||
GLint NumPasses;
|
||||
GLint cur_pass;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
@ -1823,11 +1823,11 @@ struct gl_fragment_program_state
|
|||
*/
|
||||
struct gl_ati_fragment_shader_state
|
||||
{
|
||||
GLboolean Enabled;
|
||||
GLboolean _Enabled;
|
||||
GLboolean Compiling;
|
||||
struct atifs_machine Machine; /* machine state */
|
||||
struct ati_fragment_shader *Current;
|
||||
GLboolean Enabled;
|
||||
GLboolean _Enabled;
|
||||
GLboolean Compiling;
|
||||
struct atifs_machine Machine; /* machine state */
|
||||
struct ati_fragment_shader *Current;
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
@ -1847,80 +1847,80 @@ struct gl_occlusion_state
|
|||
*/
|
||||
enum gl2_uiid
|
||||
{
|
||||
UIID_UNKNOWN, /* supported by all objects */
|
||||
UIID_GENERIC, /* generic object */
|
||||
UIID_CONTAINER, /* contains generic objects */
|
||||
UIID_SHADER, /* shader object */
|
||||
UIID_FRAGMENT_SHADER, /* fragment shader */
|
||||
UIID_VERTEX_SHADER, /* vertex shader */
|
||||
UIID_PROGRAM, /* program object */
|
||||
UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
|
||||
UIID_UNKNOWN, /* supported by all objects */
|
||||
UIID_GENERIC, /* generic object */
|
||||
UIID_CONTAINER, /* contains generic objects */
|
||||
UIID_SHADER, /* shader object */
|
||||
UIID_FRAGMENT_SHADER, /* fragment shader */
|
||||
UIID_VERTEX_SHADER, /* vertex shader */
|
||||
UIID_PROGRAM, /* program object */
|
||||
UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
|
||||
};
|
||||
|
||||
struct gl2_unknown_intf
|
||||
{
|
||||
GLvoid (* AddRef) (struct gl2_unknown_intf **);
|
||||
GLvoid (* Release) (struct gl2_unknown_intf **);
|
||||
struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
|
||||
GLvoid (* AddRef) (struct gl2_unknown_intf **);
|
||||
GLvoid (* Release) (struct gl2_unknown_intf **);
|
||||
struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
|
||||
};
|
||||
|
||||
struct gl2_generic_intf
|
||||
{
|
||||
struct gl2_unknown_intf _unknown;
|
||||
GLvoid (* Delete) (struct gl2_generic_intf **);
|
||||
GLenum (* GetType) (struct gl2_generic_intf **);
|
||||
GLhandleARB (* GetName) (struct gl2_generic_intf **);
|
||||
GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
|
||||
const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
|
||||
struct gl2_unknown_intf _unknown;
|
||||
GLvoid (* Delete) (struct gl2_generic_intf **);
|
||||
GLenum (* GetType) (struct gl2_generic_intf **);
|
||||
GLhandleARB (* GetName) (struct gl2_generic_intf **);
|
||||
GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
|
||||
const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
|
||||
};
|
||||
|
||||
struct gl2_container_intf
|
||||
{
|
||||
struct gl2_generic_intf _generic;
|
||||
GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
|
||||
GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
|
||||
GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
|
||||
struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
|
||||
struct gl2_generic_intf _generic;
|
||||
GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
|
||||
GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
|
||||
GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
|
||||
struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
|
||||
};
|
||||
|
||||
struct gl2_shader_intf
|
||||
{
|
||||
struct gl2_generic_intf _generic;
|
||||
GLenum (* GetSubType) (struct gl2_shader_intf **);
|
||||
GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
|
||||
GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
|
||||
const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
|
||||
GLvoid (* Compile) (struct gl2_shader_intf **);
|
||||
struct gl2_generic_intf _generic;
|
||||
GLenum (* GetSubType) (struct gl2_shader_intf **);
|
||||
GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
|
||||
GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
|
||||
const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
|
||||
GLvoid (* Compile) (struct gl2_shader_intf **);
|
||||
};
|
||||
|
||||
struct gl2_program_intf
|
||||
{
|
||||
struct gl2_container_intf _container;
|
||||
GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
|
||||
GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
|
||||
GLvoid (* Link) (struct gl2_program_intf **);
|
||||
GLvoid (* Validate) (struct gl2_program_intf **);
|
||||
struct gl2_container_intf _container;
|
||||
GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
|
||||
GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
|
||||
GLvoid (* Link) (struct gl2_program_intf **);
|
||||
GLvoid (* Validate) (struct gl2_program_intf **);
|
||||
};
|
||||
|
||||
struct gl2_fragment_shader_intf
|
||||
{
|
||||
struct gl2_shader_intf _shader;
|
||||
struct gl2_shader_intf _shader;
|
||||
};
|
||||
|
||||
struct gl2_vertex_shader_intf
|
||||
{
|
||||
struct gl2_shader_intf _shader;
|
||||
struct gl2_shader_intf _shader;
|
||||
};
|
||||
|
||||
struct gl2_3dlabs_shhandle_intf
|
||||
{
|
||||
struct gl2_unknown_intf _unknown;
|
||||
GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
|
||||
struct gl2_unknown_intf _unknown;
|
||||
GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
|
||||
};
|
||||
|
||||
struct gl_shader_objects_state
|
||||
{
|
||||
struct gl2_program_intf **current_program;
|
||||
struct gl2_program_intf **current_program;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -1946,7 +1946,7 @@ struct gl_shared_state
|
|||
/*@}*/
|
||||
|
||||
/**
|
||||
* \name GL_NV_vertex/_program
|
||||
* \name Vertex/fragment programs
|
||||
*/
|
||||
/*@{*/
|
||||
struct _mesa_HashTable *Programs;
|
||||
|
|
@ -1961,7 +1961,7 @@ struct gl_shared_state
|
|||
#endif
|
||||
/*@}*/
|
||||
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
|
||||
struct _mesa_HashTable *BufferObjects;
|
||||
#endif
|
||||
|
||||
|
|
@ -2095,6 +2095,9 @@ struct gl_constants
|
|||
/* GL_OES_read_format */
|
||||
GLenum ColorReadFormat;
|
||||
GLenum ColorReadType;
|
||||
/* GL_EXT_framebuffer_object */
|
||||
GLuint MaxColorAttachments;
|
||||
GLuint MaxRenderbufferSize;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -2152,6 +2155,7 @@ struct gl_extensions
|
|||
GLboolean EXT_copy_texture;
|
||||
GLboolean EXT_depth_bounds_test;
|
||||
GLboolean EXT_draw_range_elements;
|
||||
GLboolean EXT_framebuffer_object;
|
||||
GLboolean EXT_fog_coord;
|
||||
GLboolean EXT_histogram;
|
||||
GLboolean EXT_multi_draw_arrays;
|
||||
|
|
@ -2626,6 +2630,11 @@ struct __GLcontextRec
|
|||
struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
|
||||
/*@}*/
|
||||
|
||||
#if FEATURE_EXT_framebuffer_object
|
||||
struct gl_frame_buffer_object *CurrentFramebuffer;
|
||||
struct gl_render_buffer_object *CurrentRenderbuffer;
|
||||
#endif
|
||||
|
||||
GLenum ErrorValue; /**< Last error code */
|
||||
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
|
||||
GLuint NewState; /**< bitwise-or of _NEW_* flags */
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue