Using glColor3 commands to update materials could result in an undefined

alpha value.  Fixed.
This commit is contained in:
Brian Paul 2005-03-02 16:31:58 +00:00
parent 7cd2ae9d97
commit 3db7ae3a38

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -50,6 +50,7 @@ struct material_cursor {
const GLfloat *ptr;
GLuint stride;
GLfloat *current;
GLuint size; /* 1, 2, 3 or 4 */
};
struct light_stage_data {
@ -79,7 +80,7 @@ static void update_materials( GLcontext *ctx,
GLuint i;
for (i = 0 ; i < store->mat_count ; i++) {
COPY_4V(store->mat[i].current, store->mat[i].ptr);
COPY_CLEAN_4V(store->mat[i].current, store->mat[i].size, store->mat[i].ptr);
STRIDE_F(store->mat[i].ptr, store->mat[i].stride);
}
@ -110,8 +111,9 @@ static GLuint prepare_materials( GLcontext *ctx,
if (VB->AttribPtr[i]->stride) {
GLuint j = store->mat_count++;
GLuint attr = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT;
store->mat[j].ptr = VB->AttribPtr[i]->start;
store->mat[j].ptr = VB->AttribPtr[i]->start;
store->mat[j].stride = VB->AttribPtr[i]->stride;
store->mat[j].size = VB->AttribPtr[i]->size;
store->mat[j].current = ctx->Light.Material.Attrib[attr];
store->mat_bitmask |= (1<<attr);
}