nak: remove OpF2F::dst_high

It was dead code

Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40392>
This commit is contained in:
Karol Herbst 2026-03-19 00:25:10 +01:00 committed by Marge Bot
parent 67bfbc7535
commit 3d94841bba
2 changed files with 0 additions and 13 deletions

View file

@ -837,7 +837,6 @@ impl<'a> ShaderFromNir<'a> {
} else {
self.float_ctl[dst_type].ftz
},
dst_high: false,
integer_rnd: false,
});
dst
@ -972,7 +971,6 @@ impl<'a> ShaderFromNir<'a> {
rnd_mode,
ftz,
integer_rnd: true,
dst_high: false,
});
}
dst.into()
@ -1216,7 +1214,6 @@ impl<'a> ShaderFromNir<'a> {
dst_type: FloatType::F16,
rnd_mode: FRndMode::NearestEven,
ftz: true,
dst_high: false,
integer_rnd: false,
});
assert!(alu.def.bit_size() == 32);
@ -1228,7 +1225,6 @@ impl<'a> ShaderFromNir<'a> {
dst_type: FloatType::F32,
rnd_mode: FRndMode::NearestEven,
ftz: true,
dst_high: false,
integer_rnd: false,
});
if b.sm() < 70 {
@ -1586,7 +1582,6 @@ impl<'a> ShaderFromNir<'a> {
dst_type: FloatType::F16,
rnd_mode: rnd_mode,
ftz: false,
dst_high: false,
integer_rnd: false,
});
@ -1600,7 +1595,6 @@ impl<'a> ShaderFromNir<'a> {
dst_type: FloatType::F16,
rnd_mode: rnd_mode,
ftz: false,
dst_high: false,
integer_rnd: false,
});
@ -2323,7 +2317,6 @@ impl<'a> ShaderFromNir<'a> {
dst_type,
rnd_mode,
ftz: self.float_ctl[src_type].ftz,
dst_high: false,
integer_rnd: false,
});
}

View file

@ -4639,9 +4639,6 @@ pub struct OpF2F {
pub dst_type: FloatType,
pub rnd_mode: FRndMode,
pub ftz: bool,
/// For 16-bit down-conversions, place the result into the upper 16 bits of
/// the destination register
pub dst_high: bool,
/// Round to the nearest integer rather than nearest float
///
/// Not available on SM70+
@ -4699,9 +4696,6 @@ impl DisplayOp for OpF2F {
if self.integer_rnd {
write!(f, ".int")?;
}
if self.dst_high {
write!(f, ".high")?;
}
write!(
f,
"{}{}{} {}",