llvmpipe: remove special case for PIPE_TEXTURE_CUBE in llvmpipe_texture_layout()

layers (aka array_size) should be 6 for cube textures so we don't need
to special-case it.  But add an assertion just to be safe.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Brian Paul 2014-09-29 10:15:28 -06:00
parent 8269bfdb83
commit 3d77b80d80

View file

@ -132,12 +132,15 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
/* Number of 3D image slices, cube faces or texture array layers */
if (lpr->base.target == PIPE_TEXTURE_CUBE)
num_slices = 6;
else if (lpr->base.target == PIPE_TEXTURE_3D)
if (lpr->base.target == PIPE_TEXTURE_CUBE) {
assert(layers == 6);
}
if (lpr->base.target == PIPE_TEXTURE_3D)
num_slices = depth;
else if (lpr->base.target == PIPE_TEXTURE_1D_ARRAY ||
lpr->base.target == PIPE_TEXTURE_2D_ARRAY ||
lpr->base.target == PIPE_TEXTURE_CUBE ||
lpr->base.target == PIPE_TEXTURE_CUBE_ARRAY)
num_slices = layers;
else