scons: Don't globally define WIN32_LEAN_AND_MEAN.

Some of the demo progams legitimately need the functionality
that's disabled by WIN32_LEAN_AND_MEAN.

Instead the solution should be to define WIN32_LEAN_AND_MEAN just before
including windows.h on a case by case basis.
This commit is contained in:
José Fonseca 2009-12-31 20:19:18 +00:00
parent 33f44b93d2
commit 3d747eded4
3 changed files with 2 additions and 5 deletions

View file

@ -153,8 +153,6 @@ def generate(env):
#'UNICODE',
('_WIN32_WINNT', '0x0501'), # minimum required OS version
('WINVER', '0x0501'),
# http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx,
'WIN32_LEAN_AND_MEAN',
]
if msvc and env['toolchain'] != 'winddk':
cppdefines += [

View file

@ -228,8 +228,6 @@ def generate(env):
'_WINDOWS',
#'_UNICODE',
#'UNICODE',
# http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx,
#'WIN32_LEAN_AND_MEAN',
]
if msvc:
cppdefines += [

View file

@ -11,10 +11,11 @@ if env['platform'] in ['windows']:
'.',
])
env.Append(CPPDEFINES = [
env.AppendUnique(CPPDEFINES = [
'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
'WIN32_THREADS', # use Win32 thread API
'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
])
sources = [