tgsi/ureg: enable creating tessellation shaders with ureg_create_shader

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Marek Olšák 2015-05-18 02:23:04 +02:00
parent c1266f28d6
commit 3d35027fdc

View file

@ -1667,10 +1667,20 @@ void *ureg_create_shader( struct ureg_program *ureg,
else
memset(&state.stream_output, 0, sizeof(state.stream_output));
if (ureg->processor == TGSI_PROCESSOR_VERTEX)
return pipe->create_vs_state( pipe, &state );
else
return pipe->create_fs_state( pipe, &state );
switch (ureg->processor) {
case TGSI_PROCESSOR_VERTEX:
return pipe->create_vs_state(pipe, &state);
case TGSI_PROCESSOR_TESS_CTRL:
return pipe->create_tcs_state(pipe, &state);
case TGSI_PROCESSOR_TESS_EVAL:
return pipe->create_tes_state(pipe, &state);
case TGSI_PROCESSOR_GEOMETRY:
return pipe->create_gs_state(pipe, &state);
case TGSI_PROCESSOR_FRAGMENT:
return pipe->create_fs_state(pipe, &state);
default:
return NULL;
}
}