mesa: Allow Get*() of several forgotten IsEnabled() pnames.

From section 6.2 ("State Tables") of the GL 2.1 specification
(the text also appears in the GL 3.0 and ES 3.1 specifications):
"However, state variables for which IsEnabled is listed as the query
 command can also be obtained using GetBooleanv, GetIntegerv, GetFloatv,
 and GetDoublev."

GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, and GL_FRAGMENT_SHADER_ATI
were missing from the glGet*() functions.  All other IsEnabled() pnames
look to be present, as far as I can tell.

Fixes 8 dEQP-GLES31.functional.debug.state_query subtests:
debug_output[_synchronous]_get{boolean,float,integer,integer64}.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit aa37cbdff7)
This commit is contained in:
Kenneth Graunke 2016-03-03 00:43:15 -08:00 committed by Emil Velikov
parent c9da4f8966
commit 3d32af2d59
2 changed files with 5 additions and 0 deletions

View file

@ -1055,6 +1055,8 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
}
break;
/* GL_KHR_DEBUG */
case GL_DEBUG_OUTPUT:
case GL_DEBUG_OUTPUT_SYNCHRONOUS:
case GL_DEBUG_LOGGED_MESSAGES:
case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
case GL_DEBUG_GROUP_STACK_DEPTH:

View file

@ -126,6 +126,8 @@ descriptor=[
[ "MAX_TEXTURE_MAX_ANISOTROPY_EXT", "CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), extra_EXT_texture_filter_anisotropic" ],
# GL_KHR_debug (GL 4.3)/ GL_ARB_debug_output
[ "DEBUG_OUTPUT", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
[ "DEBUG_OUTPUT_SYNCHRONOUS", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
[ "DEBUG_LOGGED_MESSAGES", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
[ "DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
[ "MAX_DEBUG_LOGGED_MESSAGES", "CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA" ],
@ -773,6 +775,7 @@ descriptor=[
[ "DEPTH_CLAMP", "CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp" ],
# GL_ATI_fragment_shader
[ "FRAGMENT_SHADER_ATI", "CONTEXT_BOOL(ATIFragmentShader.Enabled), extra_ATI_fragment_shader" ],
[ "NUM_FRAGMENT_REGISTERS_ATI", "CONST(6), extra_ATI_fragment_shader" ],
[ "NUM_FRAGMENT_CONSTANTS_ATI", "CONST(8), extra_ATI_fragment_shader" ],
[ "NUM_PASSES_ATI", "CONST(2), extra_ATI_fragment_shader" ],