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i965: Use "1ull" instead of "1" in BRW_NEW_* defines.
Now that the bitfield is a uint64_t, we should use 1ull. Currently, we only have 32 entries, so 1 works fine, but it's not future-proof. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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1 changed files with 32 additions and 32 deletions
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@ -185,43 +185,43 @@ enum brw_state_id {
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BRW_NUM_STATE_BITS
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};
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#define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
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#define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
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#define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
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#define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
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#define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
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#define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
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#define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
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#define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
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#define BRW_NEW_PSP (1 << BRW_STATE_PSP)
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#define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
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#define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
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#define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
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#define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
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#define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
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#define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
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#define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
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#define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
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#define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
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#define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
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#define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
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#define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
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#define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
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#define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
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#define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
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#define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
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#define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
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#define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
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#define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
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#define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
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#define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
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/**
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* Used for any batch entry with a relocated pointer that will be used
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* by any 3D rendering.
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*/
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#define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
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#define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
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/** \see brw.state.depth_region */
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#define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
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#define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
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#define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
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#define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
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#define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
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#define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
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#define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
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#define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
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#define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
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#define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
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#define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
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#define BRW_NEW_ATOMIC_BUFFER (1 << BRW_STATE_ATOMIC_BUFFER)
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#define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
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#define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
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#define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
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#define BRW_NEW_NUM_SAMPLES (1 << BRW_STATE_NUM_SAMPLES)
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#define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
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#define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
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#define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
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#define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
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#define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
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#define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
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#define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
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#define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
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#define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
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#define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
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#define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
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#define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
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#define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
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#define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
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#define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
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#define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
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struct brw_state_flags {
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/** State update flags signalled by mesa internals */
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