mesa: update assertion in detach_shader() for geom shaders

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74723
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit c325ec8965)
This commit is contained in:
Brian Paul 2014-02-08 13:39:45 -07:00 committed by Ian Romanick
parent 1e6bba58d8
commit 3cefbe5cf5

View file

@ -402,6 +402,7 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
{
for (j = 0; j < shProg->NumShaders; j++) {
assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
assert(shProg->Shaders[j]->RefCount > 0);
}