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SWTC trick (disabled for now)
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3 changed files with 31 additions and 0 deletions
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@ -1668,6 +1668,13 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
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_mesa_enable_1_4_extensions(mesaCtx);
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_mesa_enable_1_5_extensions(mesaCtx);
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_mesa_enable_2_0_extensions(mesaCtx);
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#if SWTC
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if (c->Mesa_DXTn) {
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_mesa_enable_extension(c, "GL_EXT_texture_compression_s3tc");
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_mesa_enable_extension(c, "GL_S3_s3tc");
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}
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_mesa_enable_extension(c, "GL_3DFX_texture_compression_FXT1");
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#endif
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/* finish up xmesa context initializations */
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c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
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@ -1148,6 +1148,24 @@ test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
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}
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/**
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* In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
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*/
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static const struct gl_texture_format *
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choose_tex_format( GLcontext *ctx, GLint internalFormat,
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GLenum format, GLenum type )
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{
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switch (internalFormat) {
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case GL_COMPRESSED_RGB_ARB:
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return &_mesa_texformat_rgb;
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case GL_COMPRESSED_RGBA_ARB:
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return &_mesa_texformat_rgba;
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default:
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return _mesa_choose_tex_format(ctx, internalFormat, format, type);
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}
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}
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/**
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* Initialize the device driver function table with the functions
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* we implement in this driver.
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@ -1178,6 +1196,9 @@ void xmesa_init_driver_functions( XMesaVisual xmvisual,
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}
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#endif
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driver->TestProxyTexImage = test_proxy_teximage;
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#if SWTC
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driver->ChooseTextureFormat = choose_tex_format;
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#endif
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}
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@ -521,4 +521,7 @@ extern GLboolean XMesaLoseCurrent(XMesaContext c);
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extern void XMesaReset( void );
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#define SWTC 0 /* SW texture compression */
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#endif
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