mesa: drop unused new renderbuffer code.

This isn't used anywhere currently

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14286>
This commit is contained in:
Dave Airlie 2021-12-22 17:06:12 +10:00 committed by Marge Bot
parent be277ace89
commit 3c9bbe2fa1
2 changed files with 0 additions and 19 deletions

View file

@ -74,22 +74,6 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
rb->Format = MESA_FORMAT_NONE;
}
/**
* Allocate a new gl_renderbuffer object. This can be used for user-created
* renderbuffers or window-system renderbuffers.
*/
struct gl_renderbuffer *
_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
{
struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
if (rb) {
_mesa_init_renderbuffer(rb, name);
}
return rb;
}
/**
* Delete a gl_framebuffer.
* This is the default function for renderbuffer->Delete().

View file

@ -40,9 +40,6 @@ struct gl_renderbuffer;
extern void
_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
extern struct gl_renderbuffer *
_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
extern void
_mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb);