drirc: Add discard workaround for Divinity: Original Sin EE

This adds an additional work around for the game to fix the blocky
shadows as reported in bug 105282

Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282
This commit is contained in:
Timothy Arceri 2019-08-02 10:05:20 +10:00
parent 486b33558a
commit 3c9144f9e5

View file

@ -146,6 +146,7 @@ TODO: document the other workarounds.
<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<option name="glsl_correct_derivatives_after_discard" value="true" />
</application>
<application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">