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drirc: Add discard workaround for Divinity: Original Sin EE
This adds an additional work around for the game to fix the blocky shadows as reported in bug 105282 Acked-by: Eric Engestrom <eric.engestrom@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282
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@ -146,6 +146,7 @@ TODO: document the other workarounds.
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<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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<option name="glsl_correct_derivatives_after_discard" value="true" />
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</application>
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<application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
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