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hk: fix texture state count
default is 256 which is not what we want! perf issue maybe. Backport-to: 25.1 Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35189>
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@ -832,6 +832,7 @@ hk_upload_shader(struct hk_device *dev, struct hk_shader *shader)
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cfg.preshader_register_count = shader->b.info.nr_preamble_gprs;
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cfg.preshader_register_count = shader->b.info.nr_preamble_gprs;
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cfg.sampler_state_register_count = agx_translate_sampler_state_count(
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cfg.sampler_state_register_count = agx_translate_sampler_state_count(
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shader->b.info.uses_txf ? 1 : 0, false);
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shader->b.info.uses_txf ? 1 : 0, false);
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cfg.texture_state_register_count = 0;
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}
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}
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}
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}
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