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Rename _mesa_append_modelview_code() to _mesa_insert_mvp_code().
The four DP4 instructions are now inserted at the top of the program instead of appended to tail.
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383c39e58e
commit
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2 changed files with 24 additions and 23 deletions
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@ -41,15 +41,16 @@
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/**
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* This is used for helping with position-invariant vertex programs.
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* It appends extra instructions to the given program to do the
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* vertex position transformation (multiply by the MVP matrix).
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* This function inserts instructions for coordinate modelview * projection
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* into a vertex program.
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* May be used to implement the position_invariant option.
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*/
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void
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_mesa_append_modelview_code(GLcontext *ctx, struct gl_vertex_program *vprog)
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_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
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{
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struct prog_instruction newInst[5];
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struct prog_instruction *newInst;
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const GLuint origLen = vprog->Base.NumInstructions;
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const GLuint newLen = origLen + 4;
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GLuint i;
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/*
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@ -69,13 +70,20 @@ _mesa_append_modelview_code(GLcontext *ctx, struct gl_vertex_program *vprog)
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mvpState[i]);
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}
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/* Alloc storage for new instructions */
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newInst = _mesa_alloc_instructions(newLen);
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if (!newInst) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY,
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"glProgramString(inserting position_invariant code)");
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return;
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}
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/*
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* Generated instructions:
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* newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
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* newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
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* newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
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* newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
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* newInst[4] = END;
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*/
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for (i = 0; i < 4; i++) {
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_mesa_init_instruction(newInst + i);
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@ -90,24 +98,17 @@ _mesa_append_modelview_code(GLcontext *ctx, struct gl_vertex_program *vprog)
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newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
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newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
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}
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newInst[4].Opcode = OPCODE_END;
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/*
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* Append new instructions onto program.
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*/
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vprog->Base.Instructions
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= _mesa_realloc_instructions(vprog->Base.Instructions,
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origLen, origLen + 4);
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if (!vprog->Base.Instructions) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY,
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"glProgramString(generating position transformation code)");
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return;
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}
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/* subtract one to overwrite original program's END instruction */
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_mesa_memcpy(vprog->Base.Instructions + origLen - 1,
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newInst, sizeof(newInst));
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/* Append original instructions after new instructions */
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_mesa_memcpy(newInst + 4, vprog->Base.Instructions,
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origLen * sizeof(struct prog_instruction));
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vprog->Base.NumInstructions = origLen + 4;
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/* free old instructions */
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_mesa_free(vprog->Base.Instructions);
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/* install new instructions */
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vprog->Base.Instructions = newInst;
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vprog->Base.NumInstructions = newLen;
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vprog->Base.InputsRead |= VERT_BIT_POS;
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vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS);
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}
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@ -28,7 +28,7 @@
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extern void
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_mesa_append_modelview_code(GLcontext *ctx, struct gl_vertex_program *vprog);
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_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog);
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extern void
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_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog);
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