pipe-loader: Add support for render nodes v2

v2:
   - Add missing call to pipe_loader_drm_release()
   - Fix render node macros
   - Drop render-node configure option
This commit is contained in:
Tom Stellard 2014-01-24 17:51:06 -05:00
parent 8481d208ce
commit 3c4bd95b62

View file

@ -48,6 +48,11 @@
#include "util/u_dl.h"
#include "util/u_debug.h"
#define DRM_RENDER_NODE_DEV_NAME_FORMAT "%s/renderD%d"
#define DRM_RENDER_NODE_MAX_NODES 63
#define DRM_RENDER_NODE_MIN_MINOR 128
#define DRM_RENDER_NODE_MAX_MINOR (DRM_RENDER_NODE_MIN_MINOR + DRM_RENDER_NODE_MAX_NODES)
struct pipe_loader_drm_device {
struct pipe_loader_device base;
struct util_dl_library *lib;
@ -151,18 +156,87 @@ open_drm_minor(int minor)
return open(path, O_RDWR, 0);
}
static int
open_drm_render_node_minor(int minor)
{
char path[PATH_MAX];
snprintf(path, sizeof(path), DRM_RENDER_NODE_DEV_NAME_FORMAT, DRM_DIR_NAME,
minor);
return open(path, O_RDWR, 0);
}
int
pipe_loader_drm_probe(struct pipe_loader_device **devs, int ndev)
{
int i, j, fd;
int i, k, fd, num_render_node_devs;
int j = 0;
for (i = 0, j = 0; i < DRM_MAX_MINOR; i++) {
struct {
unsigned vendor_id;
unsigned chip_id;
} render_node_devs[DRM_RENDER_NODE_MAX_NODES];
/* Look for render nodes first */
for (i = DRM_RENDER_NODE_MIN_MINOR, j = 0;
i <= DRM_RENDER_NODE_MAX_MINOR; i++) {
fd = open_drm_render_node_minor(i);
struct pipe_loader_device *dev;
if (fd < 0)
continue;
if (!pipe_loader_drm_probe_fd(&dev, fd, false)) {
close(fd);
continue;
}
render_node_devs[j].vendor_id = dev->u.pci.vendor_id;
render_node_devs[j].chip_id = dev->u.pci.chip_id;
if (j < ndev) {
devs[j] = dev;
} else {
close(fd);
dev->ops->release(&dev);
}
j++;
}
num_render_node_devs = j;
/* Next look for drm devices. */
for (i = 0; i < DRM_MAX_MINOR; i++) {
struct pipe_loader_device *dev;
boolean duplicate = FALSE;
fd = open_drm_minor(i);
if (fd < 0)
continue;
if (j >= ndev || !pipe_loader_drm_probe_fd(&devs[j], fd, true))
if (!pipe_loader_drm_probe_fd(&dev, fd, true)) {
close(fd);
continue;
}
/* Check to make sure we aren't already accessing this device via
* render nodes.
*/
for (k = 0; k < num_render_node_devs; k++) {
if (dev->u.pci.vendor_id == render_node_devs[k].vendor_id &&
dev->u.pci.chip_id == render_node_devs[k].chip_id) {
close(fd);
dev->ops->release(&dev);
duplicate = TRUE;
break;
}
}
if (duplicate)
continue;
if (j < ndev) {
devs[j] = dev;
} else {
dev->ops->release(&dev);
}
j++;
}