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zink/ci: document more radv flakes
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33486>
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2 changed files with 6 additions and 0 deletions
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@ -4,6 +4,7 @@ KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
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KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip
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KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
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KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp
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KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip
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KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
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KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
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KHR-GL46.gl_spirv.spirv_glsl_to_spirv_specialization_constants_test
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@ -62,5 +63,8 @@ spec@glsl-1.50@execution@redeclare-pervertex-out-subset-gs
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KHR-GL46.sparse_buffer_tests.BufferStorageTest
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KHR-GL46.explicit_uniform_location.subroutine-index
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KHR-GL46.layout_binding.sampler2D_layout_binding_texture_ComputeShader
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spec@arb_shader_atomic_counters@semantics
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spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-cumulative
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spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch
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spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5
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@ -11,6 +11,7 @@ dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth32f_stenci
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dEQP-GLES3.functional.fbo.multiview.samples_1
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dEQP-GLES3.functional.fbo.multiview.samples_4
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dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.equal_depth24_stencil8
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dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.not_equal_depth24_stencil8
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dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.equal_depth24_stencil8
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dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.greater_depth24_stencil8
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dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.greater_or_equal_depth24_stencil8
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@ -53,4 +54,5 @@ spec@arb_query_buffer_object@coherency@indirect-draw-count-GL_GEOMETRY_SHADER_IN
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spec@arb_query_buffer_object@coherency@indirect-draw-count-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
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spec@ext_timer_query@time-elapsed
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spec@arb_shader_storage_buffer_object@execution@ssbo-atomicexchange-int
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spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-cumulative
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