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i965/gen4: Respect the VERTEX_PROGRAM_TWO_SIDE vertex program/shader flag.
Fixes piglit "vertex-program-two-side enabled front back" and 4 others. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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parent
94e82b2e6c
commit
3c368bb307
1 changed files with 4 additions and 3 deletions
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@ -190,9 +190,10 @@ brw_upload_sf_prog(struct brw_context *brw)
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if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo)
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key.sprite_origin_lower_left = true;
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/* _NEW_LIGHT */
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/* _NEW_LIGHT | _NEW_PROGRAM */
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key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
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key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
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key.do_twoside_color = ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
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ctx->VertexProgram._TwoSideEnabled);
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/* _NEW_POLYGON */
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if (key.do_twoside_color) {
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@ -214,7 +215,7 @@ brw_upload_sf_prog(struct brw_context *brw)
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const struct brw_tracked_state brw_sf_prog = {
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.dirty = {
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.mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT |
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_NEW_TRANSFORM | _NEW_BUFFERS),
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_NEW_TRANSFORM | _NEW_BUFFERS | _NEW_PROGRAM),
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.brw = (BRW_NEW_REDUCED_PRIMITIVE),
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.cache = CACHE_NEW_VS_PROG
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},
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