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synced 2026-05-05 05:18:08 +02:00
New _mesa_reference_shader/program() function to consolidate refcounting.
Note that (unlike texture objects), shader handles remain valid (in the hash table) after glDeleteShader/Program() if the refcount isn't zero.
This commit is contained in:
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bf287356cf
commit
3c008a014f
2 changed files with 166 additions and 49 deletions
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@ -68,15 +68,12 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name)
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/**
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* Free the data that hangs off a shader program object, but not the object
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* itself.
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* Clear (free) the shader program state that gets produced by linking.
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*/
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void
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_mesa_free_shader_program_data(GLcontext *ctx,
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struct gl_shader_program *shProg)
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_mesa_clear_shader_program_data(GLcontext *ctx,
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struct gl_shader_program *shProg)
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{
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assert(shProg->Type == GL_SHADER_PROGRAM);
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if (shProg->VertexProgram) {
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if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) {
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/* to prevent a double-free in the next call */
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@ -95,7 +92,6 @@ _mesa_free_shader_program_data(GLcontext *ctx,
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shProg->FragmentProgram = NULL;
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}
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if (shProg->Uniforms) {
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_mesa_free_parameter_list(shProg->Uniforms);
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shProg->Uniforms = NULL;
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@ -108,12 +104,38 @@ _mesa_free_shader_program_data(GLcontext *ctx,
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}
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/**
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* Free all the data that hangs off a shader program object, but not the
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* object itself.
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*/
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void
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_mesa_free_shader_program_data(GLcontext *ctx,
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struct gl_shader_program *shProg)
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{
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GLuint i;
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assert(shProg->Type == GL_SHADER_PROGRAM);
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_mesa_clear_shader_program_data(ctx, shProg);
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/* detach shaders */
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for (i = 0; i < shProg->NumShaders; i++) {
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_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
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}
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if (shProg->Shaders) {
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_mesa_free(shProg->Shaders);
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shProg->Shaders = NULL;
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}
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}
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/**
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* Free/delete a shader program object.
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*/
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void
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_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
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{
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printf("FREE SHADER PROG %d\n", shProg->Name);
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_mesa_free_shader_program_data(ctx, shProg);
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if (shProg->Shaders) {
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_mesa_free(shProg->Shaders);
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@ -123,6 +145,52 @@ _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
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}
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/**
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* Set ptr to point to shProg.
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* If ptr is pointing to another object, decrement its refcount (and delete
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* if refcount hits zero).
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* Then set ptr to point to shProg, incrementing its refcount.
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*/
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/* XXX this could be static */
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void
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_mesa_reference_shader_program(GLcontext *ctx,
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struct gl_shader_program **ptr,
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struct gl_shader_program *shProg)
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{
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assert(ptr);
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if (*ptr == shProg) {
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/* no-op */
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return;
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}
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if (*ptr) {
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/* Unreference the old shader program */
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GLboolean deleteFlag = GL_FALSE;
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struct gl_shader_program *old = *ptr;
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ASSERT(old->RefCount > 0);
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old->RefCount--;
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/*printf("SHPROG DECR %p (%d) to %d\n",
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(void*) old, old->Name, old->RefCount);*/
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deleteFlag = (old->RefCount == 0);
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if (deleteFlag) {
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_mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
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_mesa_free_shader_program(ctx, old);
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}
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*ptr = NULL;
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}
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assert(!*ptr);
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if (shProg) {
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shProg->RefCount++;
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printf("SHPROG INCR %p (%d) to %d\n",
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(void*) shProg, shProg->Name, shProg->RefCount);
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*ptr = shProg;
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}
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}
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/**
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* Lookup a GLSL program object.
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*/
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@ -168,6 +236,7 @@ void
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_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
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{
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GLuint i;
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printf("FREE SHADER %d\n", sh->Name);
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if (sh->Source)
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_mesa_free((void *) sh->Source);
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if (sh->InfoLog)
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@ -182,6 +251,52 @@ _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
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}
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/**
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* Set ptr to point to sh.
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* If ptr is pointing to another shader, decrement its refcount (and delete
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* if refcount hits zero).
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* Then set ptr to point to sh, incrementing its refcount.
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*/
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/* XXX this could be static */
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void
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_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
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struct gl_shader *sh)
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{
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assert(ptr);
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if (*ptr == sh) {
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/* no-op */
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return;
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}
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if (*ptr) {
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/* Unreference the old shader */
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GLboolean deleteFlag = GL_FALSE;
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struct gl_shader *old = *ptr;
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ASSERT(old->RefCount > 0);
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old->RefCount--;
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printf("SHADER DECR %p (%d) to %d\n",
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(void*) old, old->Name, old->RefCount);
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deleteFlag = (old->RefCount == 0);
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if (deleteFlag) {
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_mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
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_mesa_free_shader(ctx, old);
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}
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*ptr = NULL;
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}
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assert(!*ptr);
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if (sh) {
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/* reference new */
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sh->RefCount++;
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printf("SHADER INCR %p (%d) to %d\n",
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(void*) sh, sh->Name, sh->RefCount);
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*ptr = sh;
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}
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}
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/**
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* Lookup a GLSL shader object.
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*/
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@ -227,13 +342,7 @@ _mesa_init_shader_state(GLcontext * ctx)
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void
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_mesa_free_shader_state(GLcontext *ctx)
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{
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if (ctx->Shader.CurrentProgram) {
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ctx->Shader.CurrentProgram->RefCount--;
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if (ctx->Shader.CurrentProgram->RefCount <= 0) {
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_mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram);
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ctx->Shader.CurrentProgram = NULL;
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}
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}
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_mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
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}
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@ -294,8 +403,8 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
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}
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/* append */
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shProg->Shaders[n] = sh;
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sh->RefCount++;
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shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
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_mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
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shProg->NumShaders++;
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}
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@ -381,13 +490,27 @@ _mesa_create_program(GLcontext *ctx)
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_mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
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assert(shProg->RefCount == 1);
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return name;
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}
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/**
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* Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
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* DeleteProgramARB.
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*/
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void
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_mesa_delete_program2(GLcontext *ctx, GLuint name)
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{
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/*
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* NOTE: deleting shaders/programs works a bit differently than
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* texture objects (and buffer objects, etc). Shader/program
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* handles/IDs exist in the hash table until the object is really
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* deleted (refcount==0). With texture objects, the handle/ID is
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* removed from the hash table in glDeleteTextures() while the tex
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* object itself might linger until its refcount goes to zero.
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*/
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struct gl_shader_program *shProg;
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shProg = _mesa_lookup_shader_program(ctx, name);
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@ -396,16 +519,10 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)
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return;
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}
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/* always remove from hash table */
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_mesa_HashRemove(ctx->Shared->ShaderObjects, name);
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shProg->DeletePending = GL_TRUE;
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/* decrement refcount, delete if zero */
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shProg->RefCount--;
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if (shProg->RefCount <= 0) {
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_mesa_free_shader_program(ctx, shProg);
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}
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/* effectively, decr shProg's refcount */
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_mesa_reference_shader_program(ctx, &shProg, NULL);
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}
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@ -418,10 +535,9 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader)
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}
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sh->DeletePending = GL_TRUE;
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sh->RefCount--;
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if (sh->RefCount <= 0) {
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_mesa_free_shader(ctx, sh);
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}
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/* effectively, decr sh's refcount */
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_mesa_reference_shader(ctx, &sh, NULL);
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}
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@ -441,14 +557,11 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
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for (i = 0; i < n; i++) {
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if (shProg->Shaders[i]->Name == shader) {
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struct gl_shader **newList;
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/* found it */
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struct gl_shader **newList;
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shProg->Shaders[i]->RefCount--;
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if (shProg->Shaders[i]->RefCount == 0) {
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/* delete now */
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_mesa_free_shader(ctx, shProg->Shaders[i]);
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}
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/* derefernce */
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_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
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/* alloc new, smaller array */
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newList = (struct gl_shader **)
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@ -876,6 +989,8 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
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void
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_mesa_use_program(GLcontext *ctx, GLuint program)
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{
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struct gl_shader_program *shProg;
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if (ctx->Shader.CurrentProgram &&
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ctx->Shader.CurrentProgram->Name == program) {
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/* no-op */
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@ -884,30 +999,19 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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/* unbind old */
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if (ctx->Shader.CurrentProgram) {
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ctx->Shader.CurrentProgram->RefCount--;
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if (ctx->Shader.CurrentProgram->RefCount <= 0) {
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_mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram);
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}
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ctx->Shader.CurrentProgram = NULL;
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}
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if (program) {
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struct gl_shader_program *shProg;
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shProg = _mesa_lookup_shader_program(ctx, program);
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glUseProgramObjectARB(programObj)");
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return;
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}
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ctx->Shader.CurrentProgram = shProg;
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shProg->RefCount++;
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}
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else {
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/* don't use a shader program */
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ctx->Shader.CurrentProgram = NULL;
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}
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shProg = NULL;
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}
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_mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
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}
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@ -44,6 +44,10 @@ _mesa_free_shader_state(GLcontext *ctx);
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extern struct gl_shader_program *
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_mesa_new_shader_program(GLcontext *ctx, GLuint name);
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extern void
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_mesa_clear_shader_program_data(GLcontext *ctx,
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struct gl_shader_program *shProg);
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extern void
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_mesa_free_shader_program_data(GLcontext *ctx,
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struct gl_shader_program *shProg);
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@ -51,6 +55,11 @@ _mesa_free_shader_program_data(GLcontext *ctx,
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extern void
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_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
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extern void
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_mesa_reference_shader_program(GLcontext *ctx,
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struct gl_shader_program **ptr,
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struct gl_shader_program *shProg);
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extern struct gl_shader_program *
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_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
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@ -61,6 +70,10 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
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extern void
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_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
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extern void
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_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
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struct gl_shader *sh);
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extern struct gl_shader *
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_mesa_lookup_shader(GLcontext *ctx, GLuint name);
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