mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-06-10 01:18:18 +02:00
v3d: fix stencil blit layer selection
The stencil blit path used PIPE_TEXTURE_3D directly as a ternary
condition when computing the last layer. This tests the enum constant
itself rather than the resource target, so the 3D branch is always
selected.
Check src->base.target instead so non-3D stencil resources use their
array size when selecting the layer range.
Fixes: ac207acb97 ("broadcom/vc5: Implement stencil blits using RGBA.")
Signed-off-by: yserrr <dlwognsdc610@naver.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/42054>
This commit is contained in:
parent
d24599ee21
commit
3bf366f349
1 changed files with 1 additions and 1 deletions
|
|
@ -204,7 +204,7 @@ v3d_stencil_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
|
|||
.first_level = info->src.level,
|
||||
.last_level = info->src.level,
|
||||
.first_layer = 0,
|
||||
.last_layer = (PIPE_TEXTURE_3D ?
|
||||
.last_layer = ((src->base.target == PIPE_TEXTURE_3D) ?
|
||||
u_minify(src->base.depth0,
|
||||
info->src.level) - 1 :
|
||||
src->base.array_size - 1),
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue