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iris: Don't whack SO dirty bits when finishing a BLORP op
Re-emitting 3DSTATE_SO_BUFFERS can be hazardous, as it could zero offsets. Plus, it's just not necessary - BLORP doesn't change these.
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@ -327,6 +327,8 @@ iris_blorp_exec(struct blorp_batch *blorp_batch,
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*/
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// XXX: skip some if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
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ice->state.dirty |= ~(IRIS_DIRTY_POLYGON_STIPPLE |
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IRIS_DIRTY_SO_BUFFERS |
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IRIS_DIRTY_SO_DECL_LIST |
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IRIS_DIRTY_LINE_STIPPLE);
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if (params->dst.enabled) {
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