panvk/preload: Stop assuming 32 registers

cc: mesa-stable

Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39759>
This commit is contained in:
Faith Ekstrand 2026-02-12 17:13:48 -05:00 committed by Marge Bot
parent 19ad26a8de
commit 3bb7d929f4

View file

@ -183,7 +183,8 @@ get_preload_shader(struct panvk_device *dev,
panvk_priv_mem_write_desc(shader->spd, 0, SHADER_PROGRAM, cfg) {
cfg.stage = MALI_SHADER_STAGE_FRAGMENT;
cfg.fragment_coverage_bitmask_type = MALI_COVERAGE_BITMASK_TYPE_GL;
cfg.register_allocation = MALI_SHADER_REGISTER_ALLOCATION_32_PER_THREAD;
cfg.register_allocation =
pan_register_allocation(shader->info.work_reg_count);
cfg.binary = panvk_priv_mem_dev_addr(shader->code_mem);
cfg.preload.r48_r63 = shader->info.preload >> 48;
}