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mesa: document range of SampleCoverageValue, MinSampleShadingValue
Trivial.
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@ -704,8 +704,8 @@ struct gl_multisample_attrib
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/* ARB_texture_multisample / GL3.2 additions */
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GLboolean SampleMask;
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GLfloat SampleCoverageValue;
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GLfloat MinSampleShadingValue;
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GLfloat SampleCoverageValue; /**< In range [0, 1] */
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GLfloat MinSampleShadingValue; /**< In range [0, 1] */
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/** The GL spec defines this as an array but >32x MSAA is madness */
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GLbitfield SampleMaskValue;
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