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v3dv: expose scalarBlockLayout on V3D 7.x
This version of V3D doesn't have the restriction that vector accesses must not cross 16-byte boundaries. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
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@ -308,7 +308,7 @@ get_features(const struct v3dv_physical_device *physical_device,
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* problematic, we would always have to scalarize. Overall, this would
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* not lead to best performance so let's just not support it.
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*/
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.scalarBlockLayout = false,
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.scalarBlockLayout = physical_device->devinfo.ver >= 71,
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/* This tells applications 2 things:
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*
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* 1. If they can select just one aspect for barriers. For us barriers
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