drirc: set allow_glsl_extension_directive_midshader for Dead Island.

Signed-off-by: Sven Arvidsson <sa@whiz.se>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Sven Arvidsson 2014-12-08 19:43:09 +01:00 committed by Marek Olšák
parent d7d340fb2f
commit 3b7747c022

View file

@ -87,5 +87,9 @@ TODO: document the other workarounds.
<application name="Topogun (64-bit)" executable="topogun64">
<option name="always_have_depth_buffer" value="true" />
</application>
<application name="Dead Island" executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
</device>
</driconf>