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drirc: set allow_glsl_extension_directive_midshader for Dead Island.
Signed-off-by: Sven Arvidsson <sa@whiz.se> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076 Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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@ -87,5 +87,9 @@ TODO: document the other workarounds.
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<application name="Topogun (64-bit)" executable="topogun64">
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<option name="always_have_depth_buffer" value="true" />
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</application>
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<application name="Dead Island" executable="DeadIslandGame">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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</device>
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</driconf>
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