mesa: remove unneeded compressed texure size checks

This commit is contained in:
Phillip Klaus Krause 2008-11-28 13:54:08 -07:00 committed by Brian Paul
parent ec17001cd4
commit 3b5cd7d74a

View file

@ -149,8 +149,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
/* Textures smaller than 8x4 will effectively be made into 8x4 and
* take 16 bytes.
*/
if (size < 16)
size = 16;
return size;
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
@ -162,8 +160,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
/* Textures smaller than 4x4 will effectively be made into 4x4 and
* take 8 bytes.
*/
if (size < 8)
size = 8;
return size;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
@ -175,8 +171,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
/* Textures smaller than 4x4 will effectively be made into 4x4 and
* take 16 bytes.
*/
if (size < 16)
size = 16;
return size;
default:
_mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size");