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glsl: Remove pointless uses of glsl_type::get_base_type().
These are effectively doing type->get_base_type()->base_type, which is equivalent to type->base_type. Just use that, as it's simpler. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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1e1a7011ee
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3b4d2eac60
2 changed files with 3 additions and 7 deletions
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@ -368,8 +368,6 @@ void ir_print_visitor::visit(ir_assignment *ir)
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void ir_print_visitor::visit(ir_constant *ir)
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{
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const glsl_type *const base_type = ir->type->get_base_type();
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printf("(constant ");
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print_type(ir->type);
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printf(" (");
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@ -390,7 +388,7 @@ void ir_print_visitor::visit(ir_constant *ir)
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for (unsigned i = 0; i < ir->type->components(); i++) {
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if (i != 0)
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printf(" ");
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switch (base_type->base_type) {
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switch (ir->type->base_type) {
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case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break;
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case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break;
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case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;
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@ -773,8 +773,6 @@ ir_reader::read_constant(s_expression *expr)
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return new(mem_ctx) ir_constant(type, &elements);
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}
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const glsl_type *const base_type = type->get_base_type();
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ir_constant_data data = { { 0 } };
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// Read in list of values (at most 16).
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@ -787,7 +785,7 @@ ir_reader::read_constant(s_expression *expr)
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s_expression *expr = (s_expression*) it.get();
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if (base_type->base_type == GLSL_TYPE_FLOAT) {
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if (type->base_type == GLSL_TYPE_FLOAT) {
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s_number *value = SX_AS_NUMBER(expr);
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if (value == NULL) {
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ir_read_error(values, "expected numbers");
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@ -801,7 +799,7 @@ ir_reader::read_constant(s_expression *expr)
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return NULL;
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}
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switch (base_type->base_type) {
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switch (type->base_type) {
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case GLSL_TYPE_UINT: {
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data.u[k] = value->value();
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break;
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