intel: Remove unneeded params from intel_renderbuffer_set_draw_offset()

Since the renderbuffer tracks the miptree level and layer that it wraps,
the 'tex_image' and 'zoffset' params are no longer needed to calculate the draw
offsets.

Not only are they no longer needed, but their presence would prevent
calculating the renderbuffer draw offsets in situations where there were
no texture image. Such situations will occur during the HiZ meta-op and
during scatter/gather of separate stencil textures.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Chad Versace 2011-11-15 10:22:14 -08:00
parent 24da7335b2
commit 3b38b33c16
3 changed files with 10 additions and 14 deletions

View file

@ -1045,17 +1045,15 @@ intel_wrap_texture(struct gl_context * ctx,
}
void
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb,
struct intel_texture_image *intel_image,
int zoffset)
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
{
unsigned int dst_x, dst_y;
/* compute offset of the particular 2D image within the texture region */
intel_miptree_get_image_offset(intel_image->mt,
intel_image->base.Base.Level,
intel_image->base.Base.Face,
zoffset,
intel_miptree_get_image_offset(irb->mt,
irb->mt_level,
0, /* face, which we ignore */
irb->mt_layer,
&dst_x, &dst_y);
irb->draw_x = dst_x;
@ -1164,7 +1162,7 @@ intel_render_texture(struct gl_context * ctx,
att->Texture->Name, image->Width, image->Height,
irb->Base.RefCount);
intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
intel_renderbuffer_set_draw_offset(irb);
intel_image->used_as_render_target = true;
#ifndef I915
@ -1190,7 +1188,7 @@ intel_render_texture(struct gl_context * ctx,
true);
intel_miptree_copy_teximage(intel, intel_image, new_mt);
intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
intel_renderbuffer_set_draw_offset(irb);
intel_miptree_reference(&irb->mt, intel_image->mt);
intel_miptree_release(&new_mt);

View file

@ -175,9 +175,7 @@ extern void
intel_flip_renderbuffers(struct gl_framebuffer *fb);
void
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb,
struct intel_texture_image *intel_image,
int zoffset);
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb);
uint32_t
intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,

View file

@ -316,8 +316,8 @@ intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
return false;
}
intel_renderbuffer_set_draw_offset(idrb, image, 0);
intel_renderbuffer_set_draw_offset(isrb, image, 0);
intel_renderbuffer_set_draw_offset(idrb);
intel_renderbuffer_set_draw_offset(isrb);
_mesa_reference_renderbuffer(&image->depth_rb, drb);
_mesa_reference_renderbuffer(&image->stencil_rb, srb);