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glsl: move code after link_varyings into link_varyings
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34307>
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1 changed files with 29 additions and 30 deletions
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@ -4556,6 +4556,35 @@ link_varyings(struct gl_shader_program *prog, unsigned first,
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return false;
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assert(prog->data->LinkStatus != LINKING_FAILURE);
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (!prog->_LinkedShaders[i])
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continue;
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/* Check for transform feedback varyings specified via the API */
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prog->_LinkedShaders[i]->Program->nir->info.has_transform_feedback_varyings =
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prog->TransformFeedback.NumVarying > 0;
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/* Check for transform feedback varyings specified in the Shader */
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if (prog->last_vert_prog) {
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prog->_LinkedShaders[i]->Program->nir->info.has_transform_feedback_varyings |=
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prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0;
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}
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}
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/* Assign NIR XFB info to the last stage before the fragment shader */
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for (int stage = MESA_SHADER_FRAGMENT - 1; stage >= 0; stage--) {
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struct gl_linked_shader *sh = prog->_LinkedShaders[stage];
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if (sh && stage != MESA_SHADER_TESS_CTRL) {
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sh->Program->nir->xfb_info =
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gl_to_nir_xfb_info(sh->Program->sh.LinkedTransformFeedback,
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sh->Program->nir);
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break;
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}
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}
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/* Lower IO and thoroughly optimize and compact varyings. */
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gl_nir_lower_optimize_varyings(consts, prog, false);
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return true;
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}
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@ -4610,36 +4639,6 @@ gl_nir_link_varyings(const struct gl_constants *consts,
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}
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bool r = link_varyings(prog, first, last, consts, exts, api, mem_ctx);
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if (r) {
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (!prog->_LinkedShaders[i])
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continue;
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/* Check for transform feedback varyings specified via the API */
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prog->_LinkedShaders[i]->Program->nir->info.has_transform_feedback_varyings =
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prog->TransformFeedback.NumVarying > 0;
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/* Check for transform feedback varyings specified in the Shader */
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if (prog->last_vert_prog) {
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prog->_LinkedShaders[i]->Program->nir->info.has_transform_feedback_varyings |=
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prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0;
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}
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}
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/* Assign NIR XFB info to the last stage before the fragment shader */
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for (int stage = MESA_SHADER_FRAGMENT - 1; stage >= 0; stage--) {
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struct gl_linked_shader *sh = prog->_LinkedShaders[stage];
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if (sh && stage != MESA_SHADER_TESS_CTRL) {
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sh->Program->nir->xfb_info =
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gl_to_nir_xfb_info(sh->Program->sh.LinkedTransformFeedback,
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sh->Program->nir);
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break;
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}
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}
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/* Lower IO and thoroughly optimize and compact varyings. */
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gl_nir_lower_optimize_varyings(consts, prog, false);
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}
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ralloc_free(mem_ctx);
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return r;
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