radeon: fix readback problem for piglit tests

This commit is contained in:
Dave Airlie 2009-03-30 12:02:08 +10:00
parent 8ed405cd37
commit 3b09f6544a

View file

@ -441,13 +441,6 @@ static void radeonSpanRenderStart(GLcontext * ctx)
radeon_firevertices(rmesa);
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled)
ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[i]._Current);
}
radeon_map_unmap_buffers(ctx, 1);
/* The locking and wait for idle should really only be needed in classic mode.
* In a future memory manager based implementation, this should become
* unnecessary due to the fact that mapping our buffers, textures, etc.
@ -455,6 +448,16 @@ static void radeonSpanRenderStart(GLcontext * ctx)
* be waited on. */
LOCK_HARDWARE(rmesa);
radeonWaitForIdleLocked(rmesa);
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled)
ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[i]._Current);
}
radeon_map_unmap_buffers(ctx, 1);
}
static void radeonSpanRenderFinish(GLcontext * ctx)