added code to test per-vertex colors

This commit is contained in:
Brian 2007-07-24 12:28:01 -06:00
parent 43d7c1fe9d
commit 3af7876521

View file

@ -27,8 +27,11 @@ Redisplay(void)
glTranslatef(xpos, ypos, 0);
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex2f(-0.9, -0.9);
glColor3f(0, 1, 0);
glVertex2f( 0.9, -0.9);
glColor3f(0, 0, 1);
glVertex2f( 0, 0.9);
glEnd();
@ -143,6 +146,8 @@ Init(void)
static const char *fragShaderText =
"void main() {\n"
" gl_FragColor = gl_FragCoord * vec4(0.005); \n"
" //gl_FragColor = gl_Color; \n"
" //gl_FragColor = vec4(1, 0, 0.5, 0); \n"
"}\n";
#if 0
static const char *vertShaderText =