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Drop output checking.
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d57ce4a2c1
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1 changed files with 4 additions and 2 deletions
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@ -586,8 +586,10 @@ extern int hw_tcl_on;
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//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) :
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// (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))))
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#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) : \
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ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
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//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) :
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// ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
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#define TMU_ENABLED(ctx, unit) (ctx->Texture.Unit[unit]._ReallyEnabled)
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/* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
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* Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
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