Drop output checking.

This commit is contained in:
Aapo Tahkola 2005-12-17 18:59:18 +00:00
parent d57ce4a2c1
commit 3ad366dff2

View file

@ -586,8 +586,10 @@ extern int hw_tcl_on;
//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) :
// (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))))
#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) : \
ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) :
// ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
#define TMU_ENABLED(ctx, unit) (ctx->Texture.Unit[unit]._ReallyEnabled)
/* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
* Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.