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radeonsi: vectorize loads/store after ABI lowering and optimizations
This results in slightly better code. SGPRs: 3552 -> 3608 (1.58 %) VGPRs: 1988 -> 2020 (1.61 %) Code Size: 178036 -> 177664 (-0.21 %) bytes Max Waves: 1136 -> 1136 (0.00 %) Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29313>
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1 changed files with 11 additions and 5 deletions
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@ -2495,6 +2495,17 @@ struct nir_shader *si_get_nir_shader(struct si_shader *shader,
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NIR_PASS_V(nir, nir_clear_shared_memory, shared_size, chunk_size);
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}
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NIR_PASS(progress, nir, ac_nir_lower_intrinsics_to_args, sel->screen->info.gfx_level,
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si_select_hw_stage(nir->info.stage, key, sel->screen->info.gfx_level),
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&args->ac);
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NIR_PASS(progress, nir, si_nir_lower_abi, shader, args);
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if (progress) {
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si_nir_opts(sel->screen, nir, false);
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progress = false;
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late_opts = true;
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}
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NIR_PASS(progress, nir, nir_opt_load_store_vectorize,
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&(nir_load_store_vectorize_options){
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.modes = nir_var_mem_ssbo | nir_var_mem_ubo | nir_var_mem_shared | nir_var_mem_global |
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@ -2509,11 +2520,6 @@ struct nir_shader *si_get_nir_shader(struct si_shader *shader,
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NIR_PASS(progress, nir, nir_opt_shrink_stores, false);
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NIR_PASS(progress, nir, ac_nir_lower_global_access);
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NIR_PASS(progress, nir, ac_nir_lower_intrinsics_to_args, sel->screen->info.gfx_level,
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si_select_hw_stage(nir->info.stage, key, sel->screen->info.gfx_level),
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&args->ac);
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NIR_PASS(progress, nir, si_nir_lower_abi, shader, args);
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if (progress) {
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si_nir_opts(sel->screen, nir, false);
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progress = false;
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