st/mesa: simplify st_init_limits() via tgsi_processor_to_shader_stage

Reuse the tgis helper and remove a bunch of duplicated code.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Emil Velikov 2018-03-15 12:51:03 +00:00 committed by Emil Velikov
parent f7f95310f0
commit 3a9fb4f7ad

View file

@ -36,6 +36,7 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "tgsi/tgsi_from_mesa.h"
#include "util/u_math.h"
#include "st_context.h"
@ -166,52 +167,18 @@ void st_init_limits(struct pipe_screen *screen,
screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
}
switch (sh) {
case PIPE_SHADER_FRAGMENT:
pc = &c->Program[MESA_SHADER_FRAGMENT];
options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions =
nir_options;
break;
case PIPE_SHADER_VERTEX:
pc = &c->Program[MESA_SHADER_VERTEX];
options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
c->ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions =
nir_options;
break;
case PIPE_SHADER_GEOMETRY:
pc = &c->Program[MESA_SHADER_GEOMETRY];
options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY].NirOptions =
nir_options;
break;
case PIPE_SHADER_TESS_CTRL:
pc = &c->Program[MESA_SHADER_TESS_CTRL];
options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL];
c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions =
nir_options;
break;
case PIPE_SHADER_TESS_EVAL:
pc = &c->Program[MESA_SHADER_TESS_EVAL];
options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL];
c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL].NirOptions =
nir_options;
break;
case PIPE_SHADER_COMPUTE:
pc = &c->Program[MESA_SHADER_COMPUTE];
options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE];
c->ShaderCompilerOptions[MESA_SHADER_COMPUTE].NirOptions =
nir_options;
const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
pc = &c->Program[stage];
options = &c->ShaderCompilerOptions[stage];
c->ShaderCompilerOptions[stage].NirOptions = nir_options;
if (sh == PIPE_SHADER_COMPUTE) {
if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
continue;
supported_irs =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
if (!(supported_irs & (1 << PIPE_SHADER_IR_TGSI)))
continue;
break;
default:
assert(0);
}
pc->MaxTextureImageUnits =