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st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley 1.0
Most (all?) Unigine shaders fail to compile without this if sample shading is advertised. This is, of course, Unigine developers' fault. Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
b0ff18bd34
commit
3a86ca54df
6 changed files with 29 additions and 3 deletions
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@ -245,6 +245,7 @@ struct st_config_options
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boolean force_glsl_extensions_warn;
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boolean force_glsl_extensions_warn;
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unsigned force_glsl_version;
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unsigned force_glsl_version;
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boolean force_s3tc_enable;
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boolean force_s3tc_enable;
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boolean allow_glsl_extension_directive_midshader;
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};
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};
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/**
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/**
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@ -55,6 +55,8 @@ dri_fill_st_options(struct st_config_options *options,
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driQueryOptioni(optionCache, "force_glsl_version");
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driQueryOptioni(optionCache, "force_glsl_version");
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options->force_s3tc_enable =
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options->force_s3tc_enable =
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driQueryOptionb(optionCache, "force_s3tc_enable");
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driQueryOptionb(optionCache, "force_s3tc_enable");
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options->allow_glsl_extension_directive_midshader =
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driQueryOptionb(optionCache, "allow_glsl_extension_directive_midshader");
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}
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}
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GLboolean
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GLboolean
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@ -69,6 +69,7 @@ const __DRIconfigOptionsExtension gallium_config_options = {
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DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
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DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
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DRI_CONF_DISABLE_SHADER_BIT_ENCODING("false")
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DRI_CONF_DISABLE_SHADER_BIT_ENCODING("false")
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DRI_CONF_FORCE_GLSL_VERSION(0)
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DRI_CONF_FORCE_GLSL_VERSION(0)
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DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_MISCELLANEOUS
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DRI_CONF_SECTION_MISCELLANEOUS
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@ -11,17 +11,21 @@ Application bugs worked around in this file:
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is still 1.10.
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is still 1.10.
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* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
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* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
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expression, which fails to compile with GLSL 1.10.
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expression, which is illegal in GLSL 1.10.
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Adding "#version 130" fixes this.
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Adding "#version 130" fixes this.
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* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
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* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
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fails to compile with GLSL 1.10.
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is illegal in GLSL 1.10.
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Adding "#version 130" fixes this.
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Adding "#version 130" fixes this.
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* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
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* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
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expression, which fails (and should fail) to compile with any GLSL version.
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expression, which is illegal in any GLSL version.
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Disabling ARB_shader_bit_encoding fixes this.
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Disabling ARB_shader_bit_encoding fixes this.
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* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
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an #extension directive in the middle of its shaders, which is illegal
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in GLSL.
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TODO: document the other workarounds.
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TODO: document the other workarounds.
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-->
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-->
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@ -45,6 +49,7 @@ TODO: document the other workarounds.
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<option name="disable_blend_func_extended" value="true" />
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<option name="disable_blend_func_extended" value="true" />
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<option name="force_glsl_version" value="130" />
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<option name="force_glsl_version" value="130" />
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<option name="disable_shader_bit_encoding" value="true" />
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<option name="disable_shader_bit_encoding" value="true" />
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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</application>
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<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
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<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
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@ -52,6 +57,15 @@ TODO: document the other workarounds.
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<option name="disable_blend_func_extended" value="true" />
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<option name="disable_blend_func_extended" value="true" />
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<option name="force_glsl_version" value="130" />
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<option name="force_glsl_version" value="130" />
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<option name="disable_shader_bit_encoding" value="true" />
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<option name="disable_shader_bit_encoding" value="true" />
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Unigine Valley (32-bit)" executable="valley_x86">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Unigine Valley (64-bit)" executable="valley_x64">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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</application>
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<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
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<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
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@ -105,6 +105,11 @@ DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \
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DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \
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DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \
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DRI_CONF_OPT_END
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DRI_CONF_OPT_END
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#define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \
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DRI_CONF_OPT_BEGIN_B(allow_glsl_extension_directive_midshader, def) \
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DRI_CONF_DESC(en,gettext("Allow GLSL #extension directives in the middle of shaders")) \
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DRI_CONF_OPT_END
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/**
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/**
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@ -772,6 +772,9 @@ void st_init_extensions(struct st_context *st)
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if (st->options.disable_glsl_line_continuations)
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if (st->options.disable_glsl_line_continuations)
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ctx->Const.DisableGLSLLineContinuations = 1;
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ctx->Const.DisableGLSLLineContinuations = 1;
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if (st->options.allow_glsl_extension_directive_midshader)
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ctx->Const.AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
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ctx->Const.MinMapBufferAlignment =
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ctx->Const.MinMapBufferAlignment =
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screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
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screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
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