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i915g: Don't do shader fixup if no surface is bound.
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parent
1a69b50b3b
commit
3a7953910a
1 changed files with 9 additions and 3 deletions
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@ -355,8 +355,14 @@ static const struct
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{ PIPE_FORMAT_NONE, 0x00000000},
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};
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static boolean need_fixup(enum pipe_format f)
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static boolean need_fixup(struct pipe_surface* p)
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{
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enum pipe_format f;
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/* if we don't have a surface bound yet, we don't need to fixup the shader */
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if (!p)
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return FALSE;
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f = p->format;
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for(int i=0; fixup_formats[i].format != PIPE_FORMAT_NONE; i++)
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if (fixup_formats[i].format == f)
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return TRUE;
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@ -379,14 +385,14 @@ validate_program(struct i915_context *i915, unsigned *batch_space)
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struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
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/* we need more batch space if we want to emulate rgba framebuffers */
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*batch_space = i915->fs->program_len + (need_fixup(cbuf_surface->format) ? 3 : 0);
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*batch_space = i915->fs->program_len + (need_fixup(cbuf_surface) ? 3 : 0);
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}
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static void
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emit_program(struct i915_context *i915)
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{
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struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
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boolean need_format_fixup = need_fixup(cbuf_surface->format);
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boolean need_format_fixup = need_fixup(cbuf_surface);
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uint i;
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/* we should always have, at least, a pass-through program */
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