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r600: use a macro to remove common shader selection code.
This function is going to get a lot messier with tessellation so I'm going to use some macros to try and clean some bits of common code up. Signed-off-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 9 additions and 12 deletions
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@ -1288,6 +1288,11 @@ static void r600_update_clip_state(struct r600_context *rctx,
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r600_mark_atom_dirty(rctx, &rctx->clip_misc_state.atom);
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}
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}
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#define SELECT_SHADER_OR_FAIL(x) do { \
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r600_shader_select(ctx, rctx->x##_shader, &x##_dirty); \
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if (unlikely(!rctx->x##_shader->current)) \
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return false; \
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} while(0)
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static bool r600_update_derived_state(struct r600_context *rctx)
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{
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@ -1310,16 +1315,12 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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}
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}
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r600_shader_select(ctx, rctx->ps_shader, &ps_dirty);
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if (unlikely(!rctx->ps_shader->current))
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return false;
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SELECT_SHADER_OR_FAIL(ps);
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update_gs_block_state(rctx, rctx->gs_shader != NULL);
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if (rctx->gs_shader) {
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r600_shader_select(ctx, rctx->gs_shader, &gs_dirty);
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if (unlikely(!rctx->gs_shader->current))
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return false;
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SELECT_SHADER_OR_FAIL(gs);
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if (!rctx->shader_stages.geom_enable) {
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rctx->shader_stages.geom_enable = true;
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@ -1335,9 +1336,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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rctx->b.streamout.enabled_stream_buffers_mask = rctx->gs_shader->current->gs_copy_shader->enabled_stream_buffers_mask;
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}
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r600_shader_select(ctx, rctx->vs_shader, &vs_dirty);
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if (unlikely(!rctx->vs_shader->current))
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return false;
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SELECT_SHADER_OR_FAIL(vs);
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/* vs_shader is used as ES */
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if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_ES].shader != rctx->vs_shader->current)) {
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@ -1351,9 +1350,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
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}
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r600_shader_select(ctx, rctx->vs_shader, &vs_dirty);
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if (unlikely(!rctx->vs_shader->current))
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return false;
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SELECT_SHADER_OR_FAIL(vs);
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if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_VS].shader != rctx->vs_shader->current)) {
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update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->vs_shader->current);
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