mesa/clear: update ClearBufferuiv error handling for GL 4.5 spec

This fixes

dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.clear_bufferuiv

and brings the logic up to spec with GL 4.5

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ilia Mirkin 2016-02-12 12:56:10 -05:00
parent 758162923b
commit 3a0051bea9

View file

@ -445,32 +445,13 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
}
}
break;
case GL_DEPTH:
case GL_STENCIL:
/* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
*
* "The result of ClearBuffer is undefined if no conversion between
* the type of the specified value and the type of the buffer being
* cleared is defined (for example, if ClearBufferiv is called for a
* fixed- or floating-point buffer, or if ClearBufferfv is called
* for a signed or unsigned integer buffer). This is not an error."
*
* In this case we take "undefined" and "not an error" to mean "ignore."
* Even though we could do something sensible for GL_STENCIL, page 263
* (page 279 of the PDF) says:
*
* "Only ClearBufferiv should be used to clear stencil buffers."
*
* Note that we still need to generate an error for the invalid
* drawbuffer case (see the GL_STENCIL case in _mesa_ClearBufferiv).
*/
if (drawbuffer != 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
drawbuffer);
return;
}
return;
default:
/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
* of the OpenGL 4.5 spec states:
*
* "An INVALID_ENUM error is generated by ClearBufferuiv and
* ClearNamedFramebufferuiv if buffer is not COLOR."
*/
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
_mesa_enum_to_string(buffer));
return;