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nouveau: increase max order of suballocated buffers by 1
This is really a hack to make TF2 (considerably, up to 20 -> 70 fps at low res) faster.
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1 changed files with 9 additions and 2 deletions
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@ -9,8 +9,15 @@
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#include "nouveau_screen.h"
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#include "nouveau_mm.h"
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/* TODO: Higher orders can waste a lot of space for npot size buffers, should
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* add an extra cache for such buffer objects.
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*
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* HACK: Max order == 21 to accommodate TF2's 1.5 MiB, frequently reallocated
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* vertex buffer (VM flush (?) decreases performance dramatically).
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*/
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#define MM_MIN_ORDER 7 /* >= 6 to not violate ARB_map_buffer_alignment */
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#define MM_MAX_ORDER 20
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#define MM_MAX_ORDER 21
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#define MM_NUM_BUCKETS (MM_MAX_ORDER - MM_MIN_ORDER + 1)
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@ -102,7 +109,7 @@ mm_default_slab_size(unsigned chunk_order)
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{
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static const int8_t slab_order[MM_MAX_ORDER - MM_MIN_ORDER + 1] =
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{
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12, 12, 13, 14, 14, 17, 17, 17, 17, 19, 19, 20, 21, 22
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12, 12, 13, 14, 14, 17, 17, 17, 17, 19, 19, 20, 21, 22, 22
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};
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assert(chunk_order <= MM_MAX_ORDER && chunk_order >= MM_MIN_ORDER);
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