mesa: use CALLOC instead of MALLOC to fix valgrind warning

This commit is contained in:
Brian Paul 2008-09-01 13:10:23 -06:00
parent c074b86cbc
commit 39e8860e45

View file

@ -77,7 +77,7 @@ lookup_arrayobj(GLcontext *ctx, GLuint id)
struct gl_array_object *
_mesa_new_array_object( GLcontext *ctx, GLuint name )
{
struct gl_array_object *obj = MALLOC_STRUCT(gl_array_object);
struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object);
if (obj)
_mesa_initialize_array_object(ctx, obj, name);
return obj;